In about three months, Kinect, Microsoft’s expensive combatant in the motion controller showdown, will finally make its way to store shelves. Ever since it was announced at E3 a couple years ago, the enthusiast community has been buzzing about how the device could change the games we play and potentially bring in a new audience. The problem is, however, that as we’re now approaching November 4th, that new audience has yet to take notice.

Call me crazy, but I think this more effectively sells me on the Wii than it does on the Kinect.
Speaking anecdotally, I haven’t talked to any non-gaming friends who were aware of Kinect or any of its software. They took notice when the Wii launched, and they’re usually on board for a Rock Band party, but I know for a fact that none of these fine folks could tell you what a Kinectimal is. Sadly, polling numbers suggest that this isn’t isolated to the Justin circle, either. But I’m not bringing this up as purely gloom and doom. As Kaz and I both stated on the podcast, we both intend to purchase Kinect at launch and want nothing but the best for the device.* Rather, there needs to a be a shift in the perception going forward that this is more than just a Wii Sports/Fit clone in a pricier sell. How does Microsoft make that happen? Read on.
*Keep in mind that I’m writing under the generous perception that Kinect’s technology works as advertised and that all of the key games live up to expectations. If everything isn’t up to par, then even the most drastic steps won’t save Kinect.