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The Rumble Pack Posts

One Million Steps in My Shoes: A Veteran StreetPasser’s Take on the 3DS

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Five months into the 3DS’ life cycle and we’re already hearing rumors of a drastically reduced emphasis on its eponymous glasses-less  gimmick. Yikes. 3D handheld gaming was supposed to be the future, and now some are predicting it won’t last beyond another year. As we and many others have discussed, Nintendo’s scrambling to turn its 3DS fortunes around this holiday, and thanks to that pesky iOS platform, a massive price drop and Mario might not be enough this time. Even as an ardent fan, when I’ve got a few minutes to kill, I’m more likely to turn to Cut the Rope‘s froggy creature than I am the famous plumber, and that’s a reality that Nintendo can’t ignore any longer. But short of a hardware relaunch – and again, that’s supposedly on the table – how exactly is the 3DS to compete? I still say that the secret weapon has been available since the beginning: StreetPass.

When the 3DS debuted, you may recall that most reviewers were more taken with the numerous bells and whistles than they were with early software like Pilotwings and Steel Diver. Between the AR Cards, Face Raiders, 3D photos, SpotPass and more, the general consensus was that these apps would offer limited replayability but maximized laughs. However, the one feature that seemed like it could have legs beyond the novelty phase was StreetPass. Because this function is always on, and because developers can tailor it to fit all sorts of game types, there’s a lot of potential for passive interaction between users. Street Fighter IV and Nintendogs + Cats used it in pretty meaningless ways, but like the old Game Boy’s link cable port or the Xbox 360’s achievements, StreetPass seemed like it could end up being the most integral feature you never knew you needed. Luckily, as someone who has used it extensively during my daily commute, I think it still can.

Rumble Pack Special: Vblank Entertainment Interview

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This is the full version of our interview with Brian Provinciano, founder of Vblank Entertainment and the mastermind behind Retro City Rampage. The guys talk to him about assembling his team, the challenges of flying solo, RCR‘s humble homebrew origins, the game’s burgeoning fanbase, parodying old game properties, lessons for other indies and so much more. If Retro City Rampage isn’t on your radar by now, hopefully the next 48 minutes will change that.

Relevant Links:

Retro City Rampage

Pixel Joint

Episode 203: Emo Philips May Cry

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Prepared to get schooled. This week, the Pack talks with Vblank Entertainment’s Brian Provinciano, the multi-talented mind behind Retro City Rampage. The guys have anticipated this amazing game for years, and Brian delves into how the game came to be and why it has taken so long to reach online marketplaces. (This is an abridged cut of the interview. You can listen to the entire conversation with Brian in our most recent Rumble special podcast.) After the interview, Justin feebly directs his Swarm to a distant, blue sphincter, Kaz explores the expansive collection of StarCraft II mods and Tom attempts to wave his hands through Child of Eden‘s hard mode. Plus, Ninja Theory’s take on Dante, DOTA 2 trailer speculation, cinder block Wii U cartridges and our collective man-crush on John Goodman.

Relevant Links:

Retro City Rampage

Pixel Joint

Listen to us and all of the other great Platform Nation shows on Stitcher

Game Nights: August and September

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We’re doing this proper. Below, you’ll find our full slate of Game Nights for the next two months. Expect further notice, better attendance and fiercer competition. All sessions will go down at 9 p.m. EST (subject to change).

Thursday, August 4th: Mortal Kombat
Tuesday, August 16th: Starcraft II
Thursday, September 1st: Street Fighter III Online
Tuesday, September 13th: Terraria
Thursday, September 29th: Gears of War 3

For our Mortal Kombat night, you can RSVP on our Facebook page.

For our StarCraft II night, RSVP here.

For Street Fighter III, RSVP here. This even will be co-sponsored by the Critical Strike podcast, so bring double the pain.

For Terraria, RSVP here.

Stay tuned to our Twitter feed and Facebook for announcements about subsequent events. Oh, and remember to tell all of your friends.

*Our PSN tags are:

GinormousJ (Justin)
Nikoro20 (Nick)
Kazinova (Kaz)
LutraFerret(Tom)
ted2000aed (Tony)

Our Xbox Live Gamertags are:

OrangeLazarus (Justin)
Nikoro22 (Nick)
Kazinova (Kaz)
Ferretom(Tom)
ted2000aed (Tony)

And our Steam group can be found here.

Episode 202: The Scarlet H

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Finally, Ohio has a real champion. This week, the Pack talks with Carl “Perfect Legend” White, who recently was declared the world champion of Mortal Kombat at EVO 2011. He talks about getting into pro gaming, the tournament crowds and his grueling training regimen. Afterwards, Tom and Justin navigate the twisty, cavernous corridors of Insanely Twisted Shadow Planet, while Kaz slices his way to victory in Fruit Ninja Kinect. Plus, the race-to-the-bottom price debate, Mario’s Picross, Snakeboarding, auto-erotic biffisms and the endless waves of online marketplaces.

Relevant Links:

Test Your Might

Justin’s Darcadia Shelf

Try Not to Biff Yourself

Where Everyone Knows Your Name: A Few Additional Thoughts About Catherine

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**The following post contains very minor spoilers. If you’re already planning to pick this up and want to go in completely blind (like I did), then come back here once you’ve completed the game. For anyone on the fence though, I hope the following might sway you towards a purchase.**

Anyone who’s still bemoaning the stagnancy of the Japanese gaming scene hasn’t been paying attention this summer. From El Shaddai‘s beautifully bizarre take on the Dead Sea Scrolls to Child of Eden‘s kinetic synesthesia, there’s been more creative output from that country lately than its likely to get credit for. But perhaps most outlandish of all would be Catherine, Atlus’ not-exactly-an-RPG experiment that broke the publisher’s own sales records last month. Sure, it may feature a weird puzzle game at its core and an art style familiar to any Persona fan, but Catherine‘s greatest feat is that it finds the perfect sweet spot between the linear, cut-scene-driven narratives of Japanese games and the more expansive, open-ended worlds of games like Mass Effect and Fall Out. It’s a game that features well-drawn characters and tight plotting without completely sacrificing player influence and interactivity.

Episode 201: Egyptian Sex Music

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Roll that beautiful bean footage. This week, the gang takes you back to Tony and Tom’s tragically defunct campus radio show, “The Flaming Jalopy.” After the look back, Justin takes a look forward to the relationship “simulator” Catherine, while Kaz delves into further Windows phone developments and discusses the mysterious iRacing culture. Meanwhile, Tom and Tony ride the Groove Coaster together. Plus, dingleberries, the boy who cried Lesko, a Jon Lovitz sandwich and Lost in Shadow.

Plus, stay tuned at the end for our interview with Supergiant Games, the team behind Bastion. (Recorded in March 2011 at PAX East)

Relevant Links:

Macaulay Culkin

Kieran Culkin

Rory Culink

 

Episode 200: 2 Hundred 2 Oblivious

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We finally made it! In this extra-long, extra-self-indulgent episode, the Pack takes your calls and answers all of the questions you’ve been asking over the years. There is some Summer of Arcade and 3DS price drop chatter, but the show is mainly a celebration of all the good times we’ve had together. Tune in for rotating meats, Professor Badass, a long lost Rumble side quest, occasional dead air and best of all, the surprise return of the world’s spookiest ghost.

Relevant Links:

The Video Feed Recording

Pig Up!

Rumble Roundup: Our Fondest Rumble Memories

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Justin: Two hundred episodes, produced over the past four years. We’re as self-deprecating as it gets, but we must admit that we’re proud of this milestone. It doesn’t seem that long ago when Kaz and I were listening to “1up Yours” and thinking aloud that we could do (something like) that, too. Shortly thereafter, Nick and Tom added their voices to the project, and suddenly, “ROFLcopter Down” was a real show. It was rough, it was hard to find and we spent half of each episode talking about NBC’s “Heroes,” but we were finally putting our hours of thumb-twiddling to good use.

After graduating in May 2007, none of us were really sure what form the show would take. Instead of the cushy, padded recording booth in the CWRU library, we would suddenly be chatting through Skype with hundreds of miles between us. Luckily, we were in it for the long haul. We rebranded ourselves as The Rumble Pack — Kaz’s non-copyright-infringing suggestion, I believe — brought Tony on board and here we are now.

There have been a few bumps along the way; my year in China, Tony’s first year of medical school and of course Nick’s new Sony gig all come to mind. Even so, the inside jokes, gaming anecdotes and crappy movies have made our weekly gatherings worth all of the hassles. If nothing else, the past 200 episodes have provided countless memories, and below, we share some of our favorites with you.