After repeated warnings of how touching I would find the story andÂ how much the charm of the game would reduce me to a squealing child, I just wasn’t moved.
This is not to say that I didn’t get it. I see the charm of the world-built-as-paper, and the emotion and charm others see in the game is totally justified. Something about how the game’s mechanics end up in a weird middle ground turned me off. It probably comes down to how slowly all of the standard platforming abilities are doled out to the player. How long was it until I could jump? By the end of the game I was having fun with the crazy level design and challenging, yet enjoyable gameplay. I just kept asking myself why the game wasn’t this fun earlier, back when seeing my face in the sun stopped being cute and entertaining.
I suppose pacing is a concern, but the way the fun of the game is back-loaded leaves the people not charmed by the art and design twiddling our thumbs for a little too long.