As the (hopefully) last heatwave dies down and the ice pop supply in my freezer begins to dwindle, I look back at the past few months of funemployment as a time of discovery. Because it was my first full summer in New York, I was able to check out the Bronx Zoo, Rockaway Beach, the Cloisters and so many other opportunities that make me overjoyed to live in the city. But it was also a time of discovery on the gaming front, thanks to the addictive magic of Dragon Quest IX. I spent a lot of time out-and-about, sure, but whenever I boarded a subway, my eyes would immediately become glued to the DSi. We’ve talked about this gem at length on the show, but it wasn’t until the waning days of summer that I began to fully explore its grottoes and dungeons.
“AngryJ,” fully decked out after 90+ hours of play
And when I say explore, I don’t mean consulting GameFAQs or a serebii.net equivalent to learn how to get the best armor or where to find a high level map. I certainly could have, but I gradually learned that the beauty of DQIX is that it’s so much more fun when you let it take you in a million different directions at once. This may not be apparent in the 40 to 50 hours it takes to beat the main quest, and may even seem counter-intuitive to completionists. Though the story is nonlinear at points and tons of side stuff is available – alchemy, classes, quests – the teleport spell and little ship still don’t offer complete freedom. However, once you get the DQIX‘s airship-train, the entire world is at your fingertips. Suddenly, the game goes from a familiar-but-solid Japanese grinder to a Bethesda RPG in your pocket. Just incredible.
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