With over 40 characters, an arguably revolutionary customizable gem feature and an incredible rivalry at the core of its fighting system, you might think that Street Fighter X Tekken fans wouldn’t have much to complain about. By all accounts, the game has a lot to offer and has been crafted with care. At the same time, if you’ve followed fan reactions on Twitter or community forums, there is an outspoken majority claiming that this is another in a long series of Capcom’s cash-grabs designed to take advantage of those who desperately want to see a bear dressed as R. Mika. But perhaps there’s nothing wrong with that, and with ballooning budgets and cutthroat console competition, I wonder if Capcom even has a choice. It just makes me sad that the era of overstuffed fighting games is seemingly over.

Capcom may have taken many sprite-recycling shortcuts to get there, but I remember being blown away by Marvel vs. Capcom 2‘s 56 character roster. It was a product of the time; those unlockable character colors would have certainly been a couple extra bucks if it debuted on Xbox Live or Playstation Network. The Powerstone games were incredible in this regard; stuffed with mini-games, bonus modes, extra stages and over a hundred weapon (in the sequel), it was basically the antithesis of Capcom’s modern fighters. It’s true that these games suffered from the same dearth of single player content, but on the whole, these games were designed to stuff as much as they could onto each disc.
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