So much of SUPERHOT is an amazing success in finding interesting game design in a well worn genre. Bending the basic gameplay of a first-person shooter into a puzzle game that seems easy at first, and then requiresÂ Sisyphean patience later. Despite its many short comings and my co-host’s opinions on the ending I still find myself enjoying the game overall.
SUPERHOT is certainly not the best experience it could be–the story is rudimentary, the challenge is uneven, and the experience is maybe a little short–but the parts that were executed well are darn near perfection. No one can deny the style the visuals have and the fresh feel the mechanics have. I found the most satisfaction in squeezing out the smoothest possible execution of a level. Taking repeated attempts at a level to perfect the execution lead to incredibly satisfying end results:
Not to mention how ridiculous it isÂ that the developer created aÂ social network spoof (Killstagram) for sharing your completed level clips.Â SUPERHOT may not be the best game ever made but how many games let you carefully eviscerate a roomful of enemies with repeated baseball-bat-blows to the head?
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