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Published April 24, 2015

BoxBoy_artThe release of BoxBoy! was one of the nice surprises from the Nintendo Direct a couple weeks ago. That direct is the first time that saw the game and then it was immediately made available. The game plays on it’s clever mechanic (Box Boy’s ability to generate more boxes) by slowly building in standard puzzle platformer elements (conveyors, switches, spikes). The first sets of levels let you grasp the rules of Box Boy changing his shape–making himself tall to hook onto ledges, snaking through tight corridors, throw block appendages to cross gaps.

Later levels add in puzzle platformer clichés to great effect. Some of the best examples contain conveyors and moving blocks that you have to play with. Determining the right shape platform to make to transport Box Boy to the end of the level while collecting optional crowns presents an interesting challenge. Though the early levels seem exceeding simple the challenges ramp up quickly.

There’s a basic, but charming, set of block characters and story sequences in the game. It’s nothing special but it’s enough to inject a little charm in the simplistic characters. The unlockable costumes and levels are fun to see and the use of play coins (the ones you get for taking your 3DS for walks) to get puzzle hints is a fun use of that digital currency. If you’re looking for a nice set of puzzling challenges for your 3DS you won’t be disappointed with Box Boy.

Pretty dang good, not the best but I'm excited to finish the game, which says a lot for someone at my stage in life...

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