Playing as Sam Fisher, the legendary spy who could put Solid Snake in a sleeper hold, I skulk through the shadows of a heavily guarded airfield; the guards don’t realize that they have me completely surrounded. I’m absolutely meticulous – not a single light bulb is left intact – but I’m not sure how much longer I can keep up my silent assault. One of the guards turns the corner with his flashlight in hand, but I press the B button and knock him out before he becomes trouble. Using my execution move, I pick off two more stragglers in the distance. I’m ruthless, I’m cunning and I’m empowered. This is where Splinter Cell: Conviction shines.

I then trip an alarm, enemies start heckling me repeatedly and the A.I. goes haywire. So much for that.
Fortunately, Splinter Cell: Conviction‘s campaign is usually more hot than cold, but these inconsistencies will drive you mad as you search around the globe for the killer of Sam Fisher’s daughter. The series has always taken pride in its cat-and-mouse dynamic, but in Conviction, Fisher’s increased firepower throws all of that off-balance. Perhaps the guards weren’t all that clever in previous installments, but at least they had weaponry on their side. Now that Fisher can eliminate his adversaries without confidence, its a wonder that they don’t spend the entire game in hiding.