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	<title>The Rumble Pack</title>
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	<link>http://www.therumblepack.com</link>
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	<copyright>Copyright © The Rumble Pack 2010 </copyright>
	<managingEditor>feedback@therumblepack.com (The Rumble Pack)</managingEditor>
	<webMaster>feedback@therumblepack.com (The Rumble Pack)</webMaster>
	<category>Games &#38; Hobbies:Video Games</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.therumblepack.com/images/125-px-pn-art.jpg</url>
		<title>The Rumble Pack</title>
		<link>http://www.therumblepack.com</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Rumble pack is comprised of five college buddies who love to play video games - Nick, Justin, Tony, Kaz and Tom. Our podcast has seen many shifts in format and personnel over the past few years, but our goal has remained consistent since the beginning: to provide analysis of industry trends and software across all platforms, with a healthy dose of irreverent and frequently scatological humor. This podcast is a celebration of the social aspects of gaming. We were smash brothers long before we became the Pack, and we continue to game with each other on a regular basis. Also, be sure to check out our appearances on the Gamehounds podcast at www.thegamehounds.net and on Platform Nation at www.platformnation.com</itunes:summary>
	<itunes:keywords>Video Games, Xbox, PS3, Wii, PC, DS, iPhone, Games</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Comedy" />
	<itunes:author>The Rumble Pack</itunes:author>
	<itunes:owner>
		<itunes:name>The Rumble Pack</itunes:name>
		<itunes:email>feedback@therumblepack.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.therumblepack.com/images/300-px-album-art.jpg" />
		<item>
		<title>Episode 153: A Few Raisins Short of an Oatmeal Cookie</title>
		<link>http://www.therumblepack.com/2010/09/01/episode-153-a-few-raisins-short-of-an-oatmeal-cookie/</link>
		<comments>http://www.therumblepack.com/2010/09/01/episode-153-a-few-raisins-short-of-an-oatmeal-cookie/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 20:53:32 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=547</guid>
		<description><![CDATA[The Pack deals with price hikes, price drops and the numbers game. Plus, Shank, Dead Rising 2 and Ys Seven.]]></description>
			<content:encoded><![CDATA[<p>Price hikes, price drops and used game cheaters &#8211; so much for all the  fun. Luckily, the Pack has a copy of &#8220;Coupons: The Magazine&#8221; to help  them sort it all out. After the business stuff, Justin grumbles about a <em>Shank</em> in his side, Tom stocks up on Zombrex in <em>Dead Rising 2: Case Zero</em>, Nick rocks his swag bag for <em>Ys Seven</em> and Kaz splits up Lara Croft and Totec for some co-op fun. Plus, <em>Other M</em> hesitation, Fido Dido, <em>And Yet It Moves</em> and even a hint of time travel.</p>
<p>Relevant Links:</p>
<p><a href="http://www.fidodido.com/" target="_blank">Fido Dido (Remember him?)</a><br />
<a href="http://www.youtube.com/watch?v=LLnoLmCqT30" target="_blank"> </a><br />
<a href="http://www.youtube.com/watch?v=LLnoLmCqT30" target="_blank">Coupon: The Movie</a></p>
<p><a href="http://tdpodcast.com/">Target Demographic Podcast</a><a href="http://www.therumblepack.com/podcasts//2010/09/fido-dido.gif"><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/09/01/episode-153-a-few-raisins-short-of-an-oatmeal-cookie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/547/0/Episode153.mp3" length="75842108" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Price hikes, price drops and used game cheaters - so much for all the  fun. Luckily, the Pack has a copy of "Coupons: The ...</itunes:subtitle>
		<itunes:summary>Price hikes, price drops and used game cheaters - so much for all the  fun. Luckily, the Pack has a copy of "Coupons: The Magazine" to help  them sort it all out. After the business stuff, Justin grumbles about a Shank in his side, Tom stocks up on Zombrex in Dead Rising 2: Case Zero, Nick rocks his swag bag for Ys Seven and Kaz splits up Lara Croft and Totec for some co-op fun. Plus, Other M hesitation, Fido Dido, And Yet It Moves and even a hint of time travel.

Relevant Links:

Fido Dido (Remember him?)
 
Coupon: The Movie

Target Demographic Podcast
</itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Grotto Catch &#8216;Em All!: A Dragon Quest IX Summer</title>
		<link>http://www.therumblepack.com/2010/09/01/grotto-catch-em-all/</link>
		<comments>http://www.therumblepack.com/2010/09/01/grotto-catch-em-all/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:42:09 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=540</guid>
		<description><![CDATA[Justin reflects on a summer full of adventure, discovery and Dragon Quest IX.]]></description>
			<content:encoded><![CDATA[<p>As the (hopefully) last heatwave dies down and the ice pop supply in my freezer begins to dwindle, I look back at the past few months of funemployment as a time of discovery. Because it was my first full summer in New York, I was able to check out the Bronx Zoo, Rockaway Beach, the Cloisters and so many other opportunities that make me overjoyed to live in the city. But it was also a time of discovery on the gaming front, thanks to the addictive magic of <em>Dragon Quest IX</em>. I spent a lot of time out-and-about, sure, but whenever I boarded a subway, my eyes would immediately become glued to the DSi. We&#8217;ve talked about this gem at length on the show, but it wasn&#8217;t until the waning days of summer that I began to fully explore its grottoes and dungeons.</p>
<p><a href="http://www.therumblepack.com/podcasts//2010/09/AngryJ.jpg"><img class="aligncenter size-medium wp-image-541" title="AngryJ" src="http://www.therumblepack.com/podcasts//2010/09/AngryJ-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="text-align: center;"><em>&#8220;AngryJ,&#8221; fully decked out after 90+ hours of play</em></p>
<p>And when I say explore, I don&#8217;t mean consulting GameFAQs or a <a href="http://serebii.net/">serebii.net</a> equivalent to learn how to get the best armor or where to find a high level map. I certainly could have, but I gradually learned that the beauty of <em>DQIX</em> is that it&#8217;s so much more fun when you let it take you in a million different directions at once. This may not be apparent in the 40 to 50 hours it takes to beat the main quest, and may even seem counter-intuitive to completionists. Though the story is nonlinear at points and tons of side stuff is available &#8211; alchemy, classes, quests &#8211; the teleport spell and little ship still don&#8217;t offer complete freedom. However, once you get the <em>DQIX</em>&#8216;s airship-train, the entire world is at your fingertips. Suddenly, the game goes from a familiar-but-solid Japanese grinder to a Bethesda RPG in your pocket. Just incredible.<span id="more-540"></span></p>
<p>For the unitiated, this means <em>always</em> having something new to see or do. For instance, at one point, I found myself fighting mummies to convert their rags into some helpful knickknack. After a few successful attempts, I ended up with some extra feathers that gave me just enough material to complete a quest that had been nagging me for days. I returned to the village where I had received the quest and bumped into a new resident who needed some help distributing scarves to three different kinds of Sanguini. On my last run, I noticed an area that looked remarkably similar to a treasure map I had on me, and sure enough&#8230;</p>
<p>Well, let&#8217;s just say that it&#8217;s very easy to get carried away when playing. It was so refreshing just letting the game dish out rewards, and as you become more powerful, these rewards become increasingly enticing, too. Square-Enix was also smart to remove some of the ambiguity that plagues other games in the genre. I mean, how exactly would you figure out which stone was required to transform a Haunter into a Ghastly in Pokémon? Or how to get some of the hidden summons in recent <em>Final Fantasy</em> games? By telling me exactly what I needed to do, <em>Dragon Quest IX </em>had me spending more time on the D-pad and less on my laptop or player&#8217;s guide.</p>
<p>Though the series will likely never resonate over here like it does in its homeland, I also discovered that there is a pretty dedicated domestic audience that was eager to check out weekend community events. Both at GameStop and Best Buy in August, I talked to like-minded players that were thrilled to be able to swap battle stories and maps. No two characters looked the same, and <em>DQIX</em>&#8216;s emphasis on personal freedom meant that comparing our accolades and accomplishments was almost as much fun as the game itself.</p>
<p style="text-align: center;"><a href="http://www.therumblepack.com/podcasts//2010/09/slimecream.jpg"><img class="aligncenter size-medium wp-image-542" title="slimecream" src="http://www.therumblepack.com/podcasts//2010/09/slimecream-300x224.jpg" alt="" width="300" height="224" /></a><em></em></p>
<p style="text-align: center;"><em>You can&#8217;t say Nintendo didn&#8217;t pull out all the stops. If frozen blue &#8220;slime&#8221; on a scorching hot day couldn&#8217;t win New Yorkers over, I don&#8217;t know what could.</em></p>
<p>Sadly, it seems the thrills couldn&#8217;t last forever, as a bogus temporary save killed many hours of progress on my cart. (I hate to say it, but that&#8217;s the gaming kiss of death for me.) But perhaps it&#8217;s for the best. With a hectic work schedule and a full slate of games on the horizon, I&#8217;m not sure how much time I have for <em>Dragon Quest IX</em>&#8216;s whimsical, low-key world. I think I&#8217;ll wait to bust it out a year from now when the temperatures rise and my adventurous side kicks in. Hopefully, the rest of you discover it by then, too.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Year in Review: 2010 Part 1</title>
		<link>http://www.therumblepack.com/2010/08/28/year-in-review-2010-part-1/</link>
		<comments>http://www.therumblepack.com/2010/08/28/year-in-review-2010-part-1/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 18:08:46 +0000</pubDate>
		<dc:creator>Kaz</dc:creator>
				<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[Kaz]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=303</guid>
		<description><![CDATA[Kaz creates a list of notable games to remember come "Top 5" 2010 time.]]></description>
			<content:encoded><![CDATA[<p>We all chose top 5 lists on the podcast <a href="http://www.therumblepack.com/2010/01/05/episode-119-flushing-out-the-old/">as you may recall</a>.</p>
<p>The most frustrating part is compiling a list of contenders among all the games that come out in a year. In an effort to help myself in January 2011, I&#8217;m trying to write down all of the games from January to June that I played and feel deserve my consideration or that others feel merit playing before I decide my top 5.</p>
<p>Here it goes:</p>
<p><em>Bayonetta</em> (Release: January 5th) &#8211; I&#8217;ve tried to play through this game. After playing <em>God of War</em> more recently, I&#8217;ve come to appreciate how much better a <em>game</em> this is than other character action games. Nonetheless, I couldn&#8217;t get through the insipid dialog to force myself to the end. Unless something goes terribly wrong for the remaining titles this year, I don&#8217;t foresee this game being much of a contender.</p>
<p><em>Mass Effect 2</em> (Release: January 26th) &#8211; The first game this year that I couldn&#8217;t stop once I started. I don&#8217;t think I&#8217;ve ever had so much fun comparing storylines. Barring an unbelievably good times with a lot of titles this fall, <em>Mass Effect 2</em> is in a good position to be a top contender. (Note to self: play through this game again before the end of the year.)</p>
<p><em>Bioshock 2 </em>(February 9th) &#8211; The return trip to the underwater world of Rapture didn&#8217;t seem to click with me as much as the first. I tried to power through but I&#8217;m not going to force myself to play a game when there&#8217;s so much else that doesn&#8217;t require force feeding it to myself. Others may consider it Top 5 material, however, so I&#8217;ll keep it here as a reminder.</p>
<p><em>The Misadventures of P.B. Winterbottom</em> (Release: February 17th) &#8211; I&#8217;ve got this game sitting on my hard drive untouched since the Steam summer sale. I don&#8217;t think it has a chance of hitting my top 5, but it&#8217;s a bit of 2010 required reading anyway.</p>
<p><em>Heavy Rain</em> (February 23rd) &#8211; Not sure how I&#8217;m feeling about this one, I might need to play through again with Move support when it comes out to make a final decision on how this game shakes out on my Top 5. It&#8217;s an important game, no doubt, but it wasn&#8217;t a particularly good <em>game</em>.</p>
<p><em>Battlefield: Bad Company 2 </em>(March 2nd) &#8211; What started out as a sophomoric series became something magical in its second outing. I still come back to the multiplayer frequently and the single player story, while juvenile again, knew better than to try as hard as <em>Modern Warfare 2</em>. A roller coaster from start to finish.</p>
<p><em>Toy Soldiers</em> (March 3rd) &#8211; The first downloadable game that gripped me from the beginning, the setting and unique take on tower defense made for an engaging title that seemed bigger than its file size and price indicated.</p>
<p><em>Final Fantasy XIII</em> (March 9th) &#8211; I didn&#8217;t play it and it has some polarizing reviews, but there are some out there who had a good time with this game. I absolutely adored <em>Final Fantasy X</em>, making part of me wish I could enjoy this adventure, but that long playtime is certainly a barrier to entry for me.</p>
<p><em>Pok</em><em>é</em><em>mon HeartGold/SoulSilver</em> (March 14th) &#8211; It&#8217;s <em>Pok<em>é</em>mon</em> &#8211; not much more needs to be said. I&#8217;m glad I had it for PAX East, but not much has happened in my Johto since then.</p>
<p><em>Metro 2033</em> (March 16th) &#8211; The first game that I love despite itself in the year. I love the unique take on the <em>Half Life 2</em> linear formula. Some gripping and honest scripted scenes play out in a magical way. I just wish it didn&#8217;t have so many intimidating PC game characteristics, so that I could trick people into playing it.</p>
<p><em>God of War 3</em> (March 16th) &#8211; Slowly working my way through this beast of a game, but after powering through <em>GoW2</em>, the formula is wearing thin on me. Maybe if I had more time between the two, I&#8217;d appreciate this game more.</p>
<p><em>Splinter Cell: Conviction</em> (April 27th) &#8211; Justin seemed to like this and despite the outcry at the demo, I had fun with it. Maybe I&#8217;ll play through this sometime.</p>
<p><em>Super Street Fighter IV</em> (April 27th) &#8211; The only 2D fighter I&#8217;ll play. Now that we&#8217;re a part of the Platform*Nation podcast family, maybe I&#8217;ll get to getting beaten down Friday nights with fellow hosts.</p>
<p><em>Picross 3D </em>(May 3rd) &#8211; An entire trip to D.C. and back to see Nicolo devoted to playing through as many levels as possible. It&#8217;s just as addicting as the first DS title, but is that enough to break the Top 5?</p>
<p><em>Skate 3</em> (May 11th) &#8211; Probably not a contender but it came out right before some big titles so I didn&#8217;t get to give this game a proper playthrough. Maybe I&#8217;ll get back to it on a lazy Sunday afternoon.</p>
<p><em>Bit.Trip Runner</em> (May 17th) &#8211; A game good enough to make me dust off my Wii. I just wish there was a place for small games like this in a big Top 5 list.</p>
<p><em>Red Dead Redemption</em> (May 18th) &#8211;  The glitches in the Wild West were awesome. Mexico is a drag and I don&#8217;t know if I&#8217;ll get back to it. Ten minutes in, this was a GotY shoe-in, but the game overstayed its welcome. I need to see the ending apparently; maybe that&#8217;ll sway me.</p>
<p><em>Alan Wake</em> (May 18th) &#8211; Better than people give it credit for, <em>Alan Wake</em> manages to provide a type of game that isn&#8217;t out there right now. It&#8217;s the direct middle ground between <em>Resident Evil</em> and <em>Gears of War</em>. Engaging and action-packed and atmospheric all at the same time. If only the story wasn&#8217;t so confusing. We&#8217;ll see if the DLC helps clear the story and a space for <em>Alan Wake</em> in my Top 5.</p>
<p><em>Super Mario Galaxy 2</em> (May 23rd) &#8211; Obscenely high reviews and recommendation from friends necessitate I play this at some point. But I don&#8217;t wanna&#8230;</p>
<p><a href="http://www.therumblepack.com/podcasts//2010/08/2010-in-review-p1.png"><img class="alignnone size-full wp-image-513" title="2010 in review p1" src="http://www.therumblepack.com/podcasts//2010/08/2010-in-review-p1.png" alt="" width="225" height="125" /></a></p>
<p>Let me know if I missed any titles. I&#8217;ll add them to the list.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>We&#8217;re Joining Platform Nation!</title>
		<link>http://www.therumblepack.com/2010/08/24/were-joining-platform-nation/</link>
		<comments>http://www.therumblepack.com/2010/08/24/were-joining-platform-nation/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:59:37 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Main]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Announcment]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=483</guid>
		<description><![CDATA[The Rumble Pack reaches out to a new audience. Welcome to all of our new listeners!]]></description>
			<content:encoded><![CDATA[<p>Good news, everyone! From this point forward, The Rumble Pack will officially be part of <a href="http://www.platformnation.com/">Platform Nation</a>.  We&#8217;ll be joining several other great podcasts, including fellow newbies  <a href="http://psnerds.com/">PSNerds</a>, in bringing you the latest/greatest conversations in gaming.  We&#8217;re incredibly excited for this opportunity to reach out to a new  audience and introduce our current fans to the Nation&#8217;s other fine shows.</p>
<p>For our current listeners, your regularly scheduled programming  won&#8217;t change much initially, but you can expect a few promotional clips  from our partners to break up the Nickelodeon references and &#8220;drink&#8221;  tasting. If you&#8217;re just joining us, all that you need to know is that  we&#8217;re five college friends that have been gaming together for years, and  that we want the rest of you to be our honorary Smash Brothers, too.  Though we occasionally talk about major announcements, we usually let  other shows handle the news. Rather, we&#8217;re all about digging into games  and seeing what makes them tick. We&#8217;re not always timely, but we don&#8217;t  shy away from hot button issues and controversial opinions. Anyway,  you&#8217;ll definitely get a feel for our idiosyncrasies in the weeks ahead.  For now, crank up the volume and know us better, man.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Episode 152: Paging Doctor Tony</title>
		<link>http://www.therumblepack.com/2010/08/24/episode-152-paging-doctor-tony/</link>
		<comments>http://www.therumblepack.com/2010/08/24/episode-152-paging-doctor-tony/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:44:20 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=474</guid>
		<description><![CDATA[The guys raid some tombs in Lara Croft and the Guardian of Light.]]></description>
			<content:encoded><![CDATA[<p>Hi, everybody! This week, the guys introduce themselves to their new Platform Nation audience, delving into gaming tastes and embarrassing controller purchases. After the hugs and handshakes, Justin, Kaz and Tom explore the labyrinthine temples of <em>Lara Croft and the Guardian of Light</em>, while Tony brushes up his hemoglobin flash cards. They also talk <em>Monday Night Combat</em> strategies and look back the this month&#8217;s bountiful downloadable gems. Later, Kaz gets excited for WinPhone 7&#8242;s Xbox Live achievements, but the other guys wonder about other smart phone options. Plus, Donkey Kong fashion shows, G.G. Series <em>Ninja Karakuri Den</em> and a malpractice suit waiting to happen. (We kid!)</p>
<p>Relevant Links:</p>
<p><a href="http://www.youtube.com/watch?v=ulEg-R4yw_M">Doctors with Guns</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/474/0/Episode152.mp3" length="25245148" type="audio/mpeg" />
		<itunes:duration>70:01</itunes:duration>
		<itunes:subtitle>Hi, everybody! This week, the guys introduce themselves to their new Platform Nation audience, delving into gaming tastes and embarrassing controller purchases. After the hugs ...</itunes:subtitle>
		<itunes:summary>Hi, everybody! This week, the guys introduce themselves to their new Platform Nation audience, delving into gaming tastes and embarrassing controller purchases. After the hugs and handshakes, Justin, Kaz and Tom explore the labyrinthine temples of Lara Croft and the Guardian of Light, while Tony brushes up his hemoglobin flash cards. They also talk Monday Night Combat strategies and look back the this month's bountiful downloadable gems. Later, Kaz gets excited for WinPhone 7's Xbox Live achievements, but the other guys wonder about other smart phone options. Plus, Donkey Kong fashion shows, G.G. Series Ninja Karakuri Den and a malpractice suit waiting to happen. (We kid!)

Relevant Links:

Doctors with Guns</itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 151: BlimpShock</title>
		<link>http://www.therumblepack.com/2010/08/17/episode-151-blimpshock/</link>
		<comments>http://www.therumblepack.com/2010/08/17/episode-151-blimpshock/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 22:13:33 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/17/episode-151-blimpshock/</guid>
		<description><![CDATA[The guys weigh in on Irrational's dirigible dystopia way in advance.]]></description>
			<content:encoded><![CDATA[<p>Skyward ho! Though <em>BioShock Infinite</em> won&#8217;t be ready until 2012, Justin, Tom and Kaz are eager to talk about the early glimpse of Irrational&#8217;s dirigible dystopia. Is this the sequel/prequel they&#8217;ve been looking for? After a look to the distant future, Justin and Tom win Romona&#8217;s heart in <em>Scott Pilgrim vs. the World</em>, while Kaz wins big money and big prizes in <em>Monday Night Combat</em>. Plus, an apology to <em>Deathsmiles</em>, accidental <em>ODST</em>, dogs in wheelchairs and the value/time ratio analyzed.</p>
<p>Relevant Links</p>
<p><a href="http://www.bioshockinfinite.com/main.php">What is Icarus? (BioShock Infinite Official Site)</a></p>
<p><a href="http://visublog.mechafetus.com/">Mecha Fetus (more NSFW than Justin remembered)</a></p>
<p><a href="http://www.gamespite.net/verbalspew/archives/archive_2010-m08.php#e1641">Jeremy Parish Talks Price Points</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/440/0/Episode151.mp3" length="26372297" type="audio/mpeg" />
		<itunes:duration>73:04</itunes:duration>
		<itunes:subtitle>Skyward ho! Though BioShock Infinite won't be ready until 2012, Justin, Tom and Kaz are eager to talk about the early glimpse of Irrational's dirigible ...</itunes:subtitle>
		<itunes:summary>Skyward ho! Though BioShock Infinite won't be ready until 2012, Justin, Tom and Kaz are eager to talk about the early glimpse of Irrational's dirigible dystopia. Is this the sequel/prequel they've been looking for? After a look to the distant future, Justin and Tom win Romona's heart in Scott Pilgrim vs. the World, while Kaz wins big money and big prizes in Monday Night Combat. Plus, an apology to Deathsmiles, accidental ODST, dogs in wheelchairs and the value/time ratio analyzed.

Relevant Links

What is Icarus? (BioShock Infinite Official Site)

Mecha Fetus (more NSFW than Justin remembered)

Jeremy Parish Talks Price Points</itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Top 10 Most-Wanted Red Dead Redemption DLC Characters</title>
		<link>http://www.therumblepack.com/2010/08/16/top-10-most-wanted-red-dead-redemption-dlc-characters/</link>
		<comments>http://www.therumblepack.com/2010/08/16/top-10-most-wanted-red-dead-redemption-dlc-characters/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 02:03:09 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[Tom]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/16/top-10-most-wanted-red-dead-redemption-dlc-characters/</guid>
		<description><![CDATA[Jules and Verne would be proud of Tom's countdown of cowpokes.]]></description>
			<content:encoded><![CDATA[<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/TwinkieTheKidDLC.jpg" alt="" hspace="5" width="100" height="166" align="left" />Now that a few months have passed since the release of <em>Red Dead Redemption</em>,  most players have probably completed the main campaign and have ridden into  the sunset, or at least arrived at a happy stopping point. Rockstar has  continued to support the game for those who can’t get enough rootin’  and/or tootin’ by releasing numerous DLC packs, starting with the free “Outlaws  to the End” co-op missions and more recently the “Legends and Killers”  pack, which adds new multiplayer maps and characters. The next few  downloadable additions have already been detailed by Rockstar and are  set to include <a href="http://www.1up.com/news/upcoming-red-dead-redemption-dlc">more free-roam challenges and even a zombie ghost town</a>.</p>
<p>Most  players could easily rattle off a list of famous gunslingers who would fit  perfectly in the gritty world the game presents: Jeremiah Johnson,  Butch Cassidy and the Sundance Kid, Grizzly Adams, Wild Bill, anyone  Clint Eastwood has ever played; the list goes on.  But why stop there? If Rockstar itself is already throwing zombies in the mix, let’s  pull out all the stops and consider any character who ever made his  home on the range as potential DLC fodder. Here’s my own personal  ‘most-wanted’ list of outlaws, banditos, cowboys and quick drawers.<span id="more-439"></span></p>
<p>10.  <strong>Brisco County Jr</strong>. (from the &#8220;Brisco County Jr.&#8221; television series)</p>
<p>Long before Carlton Cuse became a Comic-Con staple as the executive producer of &#8220;LOST<em>&#8221; </em>with Damon Lindelof, he was already immortalizing himself to nerds  everywhere by co-creating a sci-fi western starring Bruce Campbell. Running for 27 episodes in the early 90s, the series was a loopy  mixture of classic western, slapstick comedy and science fiction  mysteries involving ghosts, time travel, rocket cars and a mysterious  orb. Much like anything ever graced by Bruce Campbell’s chin, the  series is a cult hit full of memorable characters and self-aware gags &#8211; the pilot alone somehow pulls off the classic Wile E. Coyote ‘landscape  painted on a brick wall on the train tracks’ goof with a straight face &#8211;  that tells an engaging story without taking itself too seriously. I’m  already of the mind that Bruce Campbell improves anything (movies,  television series, soup) with his presence, so why should a video game be  any different?</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/BriscoCountyJrDLC.jpg" alt="" width="255" height="260" align="middle" /></p>
<p>9.  <strong>Doc Brown</strong> (from &#8220;Back to the Future III&#8221;)</p>
<p>Speaking  of sci-fi and westerns, what could be better than adding Dr. Emmett  Brown and the rest of the 1885-era &#8220;Back to the Future III&#8221; cast to <em>Red  Dead Redemption</em>? For all of Christopher Lloyd’s poor acting choices  afterward (&#8220;My Favorite Martian&#8221; and the Sundance Film Festival favorite &#8220;Camp Nowhere&#8221; spring  to mind), the character of Doc Brown has enough charisma to forgive any  future transgressions. Think of the possibilities: a new all-acoustic  soundtrack of ZZ Top/Huey Lewis covers, hovering steam trains equipped  with flux capacitors, shootouts with Buford &#8220;Mad Dog&#8221; Tannen, winning  the heart of Clara Clayton and all the manure carts you can handle.  Although usually known as &#8220;the &#8216;Back to the Future&#8217; movie everyone likes  the least but is somehow on TV the most,&#8221; the third entry has a lot of redeeming qualities.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/DocBrownDLC.jpg" alt="These are my kids... JULES...... and VERNE" width="302" height="348" align="middle" /></p>
<p><em>If there was a jail for nerds in the future and you had J-U-L-E-S and V-E-R-N-E tattooed on your fists, introducing people to them would certainly get you a lot of cred.</em></p>
<p>8.  <strong>Woody </strong>(from &#8220;Toy Story&#8221;)</p>
<p>You didn’t think these would all be real  flesh-and-blood cowboys, did you? If this choice offends you, I suggest  you go no further, gentle reader; what lies ahead is sure to make you  groan. Back to our favorite plastic deputy &#8211; if you saw &#8220;Toy Story 3&#8243; this  summer and didn’t have your goddamn heart warmed to capacity you are a  monster, plain and simple. Woody’s diminutive size could be troublesome for  incorporating into the game, so using the latest in computer technology,  I’ve prepared a picture of what a life-size Woody would look like.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/WoodyDLC.jpg" alt="Seeing this saunter towards you in the desert would be pretty terrifying" width="242" height="496" align="middle" /></p>
<p><em>The soothing voice of Tom Hanks and the plump body of present-day Tim Allen?  All my dreams have come true.</em></p>
<p>Other features of the &#8220;Woody’s Roundup&#8221;  DLC pack include: all in-game music replaced with Randy Newman  narrating your character’s actions to a bouncy piano and clarinet tune,  new ridable mount Bullseye, Etch-a-Sketch shootout mode and a brand-new  villain &#8211; it&#8217;s Six Shooter from &#8220;Puppetmaster III!&#8221;</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/SixShooterDLC.jpg" alt="Remember that puppet with the drill in his head? Whoaaaaa" width="223" height="332" align="middle" /></p>
<p><em>Not quite as good as &#8220;Retro Puppetmaster,&#8221; but hey man, the remote is all the way over there and there&#8217;s probably nothing better on anyway.</em></p>
<p>7.  <strong>Wylie Burp</strong> (from &#8220;An American Tail: Fievel Goes West&#8221;)</p>
<p>Voiced  by James Stewart in his final role, Wylie Burp is a legendary soldier  who went on to fight as a member of The Boss’s elite Cobra Unit in <em>Metal Gear Solid 3: Snake Eater</em>. During the events of &#8220;Fievel Goes West,&#8221;  he oversees numerous training montages and offers helpful quotes like  the following that sound like someone filled in the word &#8220;dog&#8221; for every noun and  verb in a mad-lib: &#8220;I&#8217;m tired of leading a dog&#8217;s life and fightin&#8217; like  cats and dogs against cats and dogs. A young pup&#8217;s doggin&#8217; my trail  tryin&#8217; to become top dog. I&#8217;m going to the dogs in a dog eat dog world,  son.&#8221; He’s mostly known for ridding the west of something called the  Cactus Cat Gang and helping Fievel prevent the insidious &#8216;mouseburgers*&#8217;  plot. <em>*</em>Not to be confused with the rodent social disorder of the same  name.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/WylieBurpDLC.jpg" alt="Wyliest Burp in the West" width="267" height="246" align="middle" /></p>
<p><em>&#8220;I&#8217;ve been doggin&#8217; a dog &#8217;til the dogs come home tryin&#8217; to dog my dog-eared pup copy of Air Bud: Seventh Inning Fetch. Also, dogs.&#8221; -Wylie Burp</em></p>
<p>6. <strong> The Stranger</strong> (from &#8220;The Big Lebowski&#8221;)</p>
<p>Giving  a narrative bookend for The Dude’s adventures, The Stranger (played by  Sam Elliott’s mustache) would be a perfect addition to the world of<em> Red Dead Redemption</em>. Downloading his DLC adds narration to the beginning  and end of John Marston’s story, an opportunity to drink White Russians  with The Stranger in any saloon, roving gangs of nihilists to battle  and a special &#8220;Bar Eats You/You Eat Bar&#8221; all-or-nothing hunting mode. He also pops up in the corner of the screen, à la Dan &#8220;Toasty&#8221; Forden, to  issue a gentle complaint any time a character cusses. (This feature  cannot be disabled.)</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/TheStrangerDLC.jpg" alt="Sometimes the bar eats you" width="317" height="222" align="middle" /></p>
<p><em>The greatest mustache on film.</em></p>
<p>5.  <strong>Mr. Benjamin Ernst and his son, Buddy</strong> (from &#8220;Hey Dude&#8221;)</p>
<p>Mr.  Ernst is a good-natured but somewhat bumbling&#8230; shit, I can’t do this. I wanted to somehow include a reference to old-school Nickelodeon in  here because it’s kind of my forté, but there’s no good way to shoehorn  this in because I never could sit through a full episode of this show.  Here is everything anyone ever needs to know about &#8220;Hey Dude&#8221;:</p>
<p>1) It was on immediately after &#8220;Salute Your Shorts,&#8221; meaning sometimes you’d get tricked into watching it or at least hearing the opening theme.<br />
2) Sometimes the TV Guide would say &#8220;Salute Your Shorts&#8221; was going to be on and you’d wait around for it, but then it would end up being a goddamn episode of &#8220;Hey Dude&#8221; instead.<br />
3) Something about killer cacti.<br />
4)  If an actor ever appeared on one show like this and then nothing else,  someone will claim to have scored pot from them recently on the actor’s IMDB message board. There will also be a topic thread titled &#8220;Still alive???&#8221;</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/HeyDudeDLC.jpg" alt="Yippie kai yai WHAT???" width="203" height="243" align="middle" /></p>
<p><em>Yippie kai yai WHAT?</em></p>
<p>4.  <strong>Twinkie the Kid/ Marlboro Man/The Frito Bandito </strong>(from various advertisements)</p>
<p>At  first I was just going to include Twinkie the Kid, but I figured he  needed some back-up from other western-inspired heavy hitters in the  advertising industry. According to his entry in <a href="http://en.wikipedia.org/wiki/Tobin%27s_Spirit_Guide">&#8220;Tobin’s Spirit Guide&#8221;</a>: &#8220;Twinkie the Kid is an anthropomorphized Twinkie appearing as a<a href="http://en.wikipedia.org/wiki/Wrangler_%28profession%29"> </a>wrangler.  He wears boots, gloves, a kerchief and a ten-gallon hat.” Apparently,  he has a friend named Fruit Pie the Magician, but the less said about  him, the better. Downloading this DLC spawns billboards all across the  landscapes of America and Mexico, unlocks decals of corporate logos for  your horse, turns all native flora into cigarette bushes and fauna into  roaming cupcakes and zingers, and adds special town vendors who  aggressively market Hostess, Marlboro and Frito-Lay products. This  same DLC is included as a free mandatory update with all new copies of <em>Alan Wake</em>.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/TheMagnificentThree.jpg" alt="Nightmare orgy" width="356" height="237" align="middle" /></p>
<p><em>The Magnificent Three.</em></p>
<p>3. <strong> Jim West and Artemus Gordon </strong>(from &#8220;Wild Wild West&#8221;)</p>
<p>There is something you need to know about me: the only song I know all the lyrics to is Will Smith’s eponymous &#8220;Wild Wild West&#8221; &#8211; but I have a damn good excuse. You may remember this classic mash-up of Stevie Wonder’s &#8220;I Wish&#8221; and Kool Moe Dee’s &#8220;Wild Wild West&#8221;  from 1988. Other than adding a few whip crack effects and the dulcet  tones of Dru Hill and Sisqo, Will Smith also managed to personally see  to it that a cassette tape of the single for the song became permanently  lodged in the tape player of the first car I ever owned, a 1995 Ford  Windstar. No matter what techniques I tried or Faustian bargains I  entered, the cassette would not disentangle itself from my tape deck,  but don’t worry &#8211; it played perfectly fine and could self-rewind.  Rather than risk breaking the deck or bother taking it apart, driving  my car became equivalent to entering a world where time and space lost  all meaning. Metric distance no longer had any information to offer me &#8211;  all distances between locations were measured by the number of times I  could listen to Wild Wild West.  Need to get from school to the Taco Bell down the street?  No problem,  that’s only 1.4 WWWs. Want to take a road trip to Canada? I hope you  like glimpsing at eternity four minutes and seven seconds at a time, chief.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/JimWestandArtemusGordonDLC.jpg" alt="Bring all y'boys in - here come the poison" width="234" height="207" align="middle" /></p>
<p><em>Up to sundown, roamin&#8217; around, see where the bad guys are to be found &#8216;n make &#8216;em lay down.</em></p>
<p>But  anyway&#8230;oh yeah, Jim West and Artemus Gordon. They could have  gadgets and shit, or the whole mode could just be speed-running the game  trying to stay one step ahead of the saw blade zooming after the  magnetic collar on your neck. Also the big steam-powered spider and  inexplicable robot man who works the bellows (I’m serious &#8211; what the  fuck? Was that guy really supposed to be a robot or what?) of it that  Will Smith fights in the movie could be included.</p>
<p>2.  <strong>The Three Amigos</strong> (from &#8220;The Three Amigos&#8221;)</p>
<p>Initially, it was a really tough decision whether to include characters from &#8220;The Three Amigos,&#8221; &#8220;City Slickers 2: The Legend of Curly’s Gold,&#8221; or &#8220;Wagons East!&#8221; (AKA  the film that killed John Candy). This is probably the only time in  history that the words in the previous sentence will ever fall together in  that particular order &#8211; savor it while you can!  What eventually won me  over, in much the same way that the opera scene in <em>Final Fantasy VI</em> inevitably places it a few notches higher on &#8220;Best of&#8221; lists than the  other games in the series, was remembering the scene where Chevy Chase,  Steve Martin and Martin Short gather around a fire at dusk and sing &#8220;Blue Shadows&#8221; on the world’s most purposely fake set. By the end of  the song, it’s a ridiculous pastiche of the classic western prairie &#8211;  coyotes, owls and bobcats are tossed onto the set, stars are streaking  across the sky, horses are inexplicably singing and there’s a talking  turtle, to boot. It also credits Randy Newman as a singing bush. Let’s  see Billy Crystal compete with that!</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/TheThreeAmigosDLC.jpg" alt="Goodnight, Dusty" width="289" height="391" align="middle" /></p>
<p>Back to the<em> Red Dead Redemption</em> universe&#8230;teaming up as one of the three amigos for co-op missions  specifically made for three players would be pretty amazing.  You could  pretty much replace the entire middle part of the game with the &#8220;El Guapo&#8221;  plot from the movie and I don’t think anyone would notice.</p>
<p>1.  <strong>Cowboy Curtis </strong>(from<em> &#8220;</em>Pee-Wee’s Playhouse&#8221;)</p>
<p>Do I even need to say anything? This is an incredible character. Let’s look at the evidence:</p>
<p>1) Cowboy Curtis is the owner of the finest jheri curl mullet I have ever had the privilege of viewing.<br />
2) His lasso is made of rotoscoping magic and is thought to be a powerful artifact stolen from a mighty wizard king.<br />
3) You would think Laurence Fishburne would look back on his Cowboy  Curtis days as silly or with a little bit of regret after rebranding  himself with the <em>Matrix </em>series. You would be dead wrong. Fishburne gave his blessing for another actor to portray Cowboy Curtis if &#8220;Pee-Wee’s Playhouse&#8221;  returned to the stage or as a TV show, but says if another movie is  made he will once again proudly don the mantle of Cowboy Curtis.  Incredible.<br />
4) His best friends include a genie and a king.</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/CowboyCurtisDLC.jpg" alt="Motherfuckin' P-I-M-P" width="300" height="235" align="middle" /></p>
<p><em>5) If you do a Google image search for &#8220;Cowboy Curtis,&#8221; the vast majority of results return this picture &#8211; a candid shot taken immediately after Cowboy Curtis created the heavens and earth, posing as if it were no big deal.</em></p>
<p><strong>Horses With No Name</strong></p>
<p>The following characters were considered, but ultimately didn’t make the cut for the Top 10 for pretty obvious reasons:</p>
<p>Dr. Quinn, Medicine Woman<br />
Punch &amp; Judy (from “Big Shot” on &#8220;Cowboy Bebop&#8221;)<br />
Flint (from <em>Mother 3</em>)<br />
Mad Dog McCree (from <em>The World’s Best Arcade Game</em>)<br />
Otis, the owner of the Dude Ranch that they go to on that one episode of &#8220;Malcolm In The Middle&#8221;<br />
<a href="http://www.hulu.com/bravestarr">BraveStarr</a> (Look it up, I dare you!)<br />
Cowboys of Moo Mesa (Hahaha, this is too much fun.)<br />
TinStar (Okay, I’m done, I’m done.)</p>
<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Red%20Dead%20Redemption%20DLC/TheRestoftheShit.jpg" alt="MOOOOOOOVE ALONG" width="320" height="239" align="middle" /></p>
<p><em>Time to hit the trail. See ya next time!</em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Rumble Reader Episode 9: Scottaholics Anonymous</title>
		<link>http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/</link>
		<comments>http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:15:38 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/</guid>
		<description><![CDATA[Much like Knives Chau, Nick and Justin have Scott Pilgrim on the brain.]]></description>
			<content:encoded><![CDATA[<p><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"></a></p>
<p><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"></a></p>
<p style="text-align: center;"><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"><img src="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg" alt="nick-justin-scott-pilgrim.jpg" width="481" height="263" /></a></p>
<p>&#8220;Scott Pilgrim vs. the World&#8221; releases nationally in theaters today,  potentially turning the underground graphic novel series into a  money-making franchise. But while the flashy fights and spirited cast  may put butts in seats, it&#8217;s the heart at the center of Bryan Lee  O&#8217;Malley&#8217;s work that will keep people talking. This week, Justin and  Nick tackle the entire story, looking at it specifically through the  gamer&#8217;s perspective. They discuss their favorite moments, the recent  game tie-in and why Edgar Wright was the right man to direct the film  adaptation. It&#8217;s time to level up and discover the power of love.</p>
<p>Relevant Links:</p>
<p><a href="http://www.hulu.com/spaced">&#8220;Spaced&#8221; on Hulu</a></p>
<p><a href="http://www.ugo.com/the-goods/every-video-game-reference-in-the-scott-pilgrim-comics"> UGO&#8217;s SP Video Game References List</a></p>
<p><a href="http://boingboing.net/2010/08/10/yakuza-3-review.html">Boing Boing&#8217;s Yakuza 3 Review (from the Yakuza perspective)</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/438/0/RumbleReaderEpisode009.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>"Scott Pilgrim vs. the World" releases nationally in theaters today,  potentially turning the underground graphic novel series into a  money-making franchise. But while ...</itunes:subtitle>
		<itunes:summary>"Scott Pilgrim vs. the World" releases nationally in theaters today,  potentially turning the underground graphic novel series into a  money-making franchise. But while the flashy fights and spirited cast  may put butts in seats, it's the heart at the center of Bryan Lee  O'Malley's work that will keep people talking. This week, Justin and  Nick tackle the entire story, looking at it specifically through the  gamer's perspective. They discuss their favorite moments, the recent  game tie-in and why Edgar Wright was the right man to direct the film  adaptation. It's time to level up and discover the power of love.

Relevant Links:

"Spaced" on Hulu

 UGO's SP Video Game References List

Boing Boing's Yakuza 3 Review (from the Yakuza perspective)</itunes:summary>
		<itunes:keywords>Justin, Nicolo, Podcast, Spinner, The Rumble Reader</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 150: Shoebacca</title>
		<link>http://www.therumblepack.com/2010/08/10/episode-150-shoebacca/</link>
		<comments>http://www.therumblepack.com/2010/08/10/episode-150-shoebacca/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 03:05:05 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/10/episode-150-shoebacca/</guid>
		<description><![CDATA[Tony has officially embarked on his med school journey, but that doesn&#8217;t mean that his chair will remain empty. After interviewing a secret applicant, the guys dive into Castlevania: Harmony of Despair, either the most enjoyable or the most broken multiplayer experience on the XBLA....]]></description>
			<content:encoded><![CDATA[<p>Tony has officially embarked on his med school journey, but that doesn&#8217;t mean that his chair will remain empty. After interviewing a secret applicant, the guys dive into <em>Castlevania: Harmony of Despair</em>, either the most enjoyable or the most broken multiplayer experience on the XBLA. Kaz and Tom help <em>Alan Wake</em> find his signal, Nick jumps into <em>Arc Rise Fantasia</em> and Justin still gets his butt kicked by the casual <em>ModNation Racers</em> patch. Plus, multiplayer pipe dreams, guilty gaming pleasures, Georgia O&#8217;Clinton and your required community service hours.</p>
<p>Relevant Links:</p>
<p><a href="http://www.youtube.com/watch?v=b2bExqhhWRI">Man&#8217;s &#8220;Best&#8221; Friend, BIGDOG</a></p>
<p><a href="http://www.gamefaqs.com/wii/932811-sonic-and-the-secret-rings/faqs/47221">Lyrics for Sonic and the Secret Rings (Sing along!)</a></p>
<p><a href="http://www.bitmob.com/">Bitmob</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/08/10/episode-150-shoebacca/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/436/0/Episode150.mp3" length="37483229" type="audio/mpeg" />
		<itunes:duration>103:55</itunes:duration>
		<itunes:subtitle>Tony has officially embarked on his med school journey, but that doesn't mean that his chair will remain empty. After interviewing a secret applicant, the ...</itunes:subtitle>
		<itunes:summary>Tony has officially embarked on his med school journey, but that doesn't mean that his chair will remain empty. After interviewing a secret applicant, the guys dive into Castlevania: Harmony of Despair, either the most enjoyable or the most broken multiplayer experience on the XBLA. Kaz and Tom help Alan Wake find his signal, Nick jumps into Arc Rise Fantasia and Justin still gets his butt kicked by the casual ModNation Racers patch. Plus, multiplayer pipe dreams, guilty gaming pleasures, Georgia O'Clinton and your required community service hours.

Relevant Links:

Man's "Best" Friend, BIGDOG

Lyrics for Sonic and the Secret Rings (Sing along!)

Bitmob</itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 8: The Games They Are a-Changin’</title>
		<link>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/</link>
		<comments>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 20:01:50 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Kaz]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/</guid>
		<description><![CDATA[The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like Far Cry 2 and Grand Theft Auto IV...]]></description>
			<content:encoded><![CDATA[<p>The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like <em>Far Cry 2</em> and <em>Grand Theft Auto IV</em> suggest that something is going on in the medium, and why what we play truly matters.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/434/0/RumbleReaderEpisode008.mp3" length="40728620" type="audio/mpeg" />
		<itunes:duration>42:21</itunes:duration>
		<itunes:subtitle>The guys have praised Tom Bissell's "Extra Lives" in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This ...</itunes:subtitle>
		<itunes:summary>The guys have praised Tom Bissell's "Extra Lives" in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like Far Cry 2 and Grand Theft Auto IV suggest that something is going on in the medium, and why what we play truly matters.</itunes:summary>
		<itunes:keywords>Justin, Kaz, Podcast, Spinner, The Rumble Reader</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Kinecting with the Public</title>
		<link>http://www.therumblepack.com/2010/08/06/kinecting-with-the-public/</link>
		<comments>http://www.therumblepack.com/2010/08/06/kinecting-with-the-public/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 16:26:38 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/06/kinecting-with-the-public/</guid>
		<description><![CDATA[Justin offers some pre-launch advice to Microsoft. Can Kinect generate enough buzz to become a holiday hit?]]></description>
			<content:encoded><![CDATA[<p>In about three months, Kinect, Microsoft&#8217;s expensive combatant in the motion controller showdown, will finally make its way to store shelves. Ever since it was announced at E3 a couple years ago, the enthusiast community has been buzzing about how the device could change the games we play and potentially bring in a new audience. The problem is, however, that as we&#8217;re now approaching November 4th, that new audience has yet to take notice.</p>
<p style="text-align: center;"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/kinectcostnewowner.jpg" alt="" width="399" height="227" /></p>
<p><em>Call me crazy, but I think this more effectively sells me on the Wii than it does on the Kinect.</em></p>
<p>Speaking anecdotally, I haven&#8217;t talked to any non-gaming friends who were aware of Kinect or any of its software. They took notice when the Wii launched, and they&#8217;re usually on board for a <em>Rock Band</em> party, but I know for a fact that none of these fine folks could tell you what a Kinectimal is. Sadly, <a href="http://www.1up.com/news/report-purchase-intent-move-kinect">polling numbers</a> suggest that this isn&#8217;t isolated to the Justin circle, either. But I&#8217;m not bringing this up as purely gloom and doom. As Kaz and I both stated <a href="http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/">on the podcast</a>, we both intend to purchase Kinect at launch and want nothing but the best for the device.* Rather, there needs to a be a shift in the perception going forward that this is more than just a <em>Wii Sports</em>/<em>Fit</em> clone in a pricier sell. How does Microsoft make that happen? Read on.</p>
<p>*Keep in mind that I&#8217;m writing under the generous perception that Kinect&#8217;s technology works as advertised and that all of the key games live up to expectations. If everything isn&#8217;t up to par, then even the most drastic steps won&#8217;t save Kinect.<span id="more-433"></span></p>
<ol>
<li><strong>Move the Spotlight</strong> &#8211; Right now, Microsoft seems determined to push its first party stuff just as much as it does <em>Dance Central</em> and <em>Child of Eden</em>. This is a mistake. Never mind the fact that <em>Kinect Adventures</em> could outclass <em>Wii Play </em>(potentially), there are always going to be inherent similarities that make the newcomer look like more of the same. With <em>Dance Central</em>, the advantages to Harmonix&#8217;s full-body dance routine are easy to digest, and while most pundits suggest that <em>Child of Eden</em> is one for the &#8220;hardcore,&#8221; the game&#8217;s celestial beauty holds wider appeal than that. Basically, push the new instead of what looks like the old.</li>
<li><strong>No Red Lights</strong> &#8211; I don&#8217;t think it&#8217;s an understatement when I say that the Red Ring of Death fiasco was Microsoft&#8217;s worst PR blunder since entering the gaming market. People still joke about it, but its also the source of bitter feelings and lost customers. Don&#8217;t let this happen twice. Double-check that hardware, and make sure it works as advertised. (This included being able to play from the couch when warranted!)</li>
<li><strong>Demos EVERYWHERE</strong> &#8211; If people only learned about the Wii through television commercials and print ads, it would not have become the phenomenon that it is today. Word of mouth and hands-on waggling were what got new gamers to pony up for <em>Wii Sports</em>. As of now, there are supposedly a few Kinects <a href="http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/">hiding in Macy&#8217;s</a>, but if Microsoft really wants this to take off, it needs to send hardware to every Best Buy, GameStop, Walmart and Target nationwide. Kids and parents need to be dancing in the store aisles, pronto.</li>
<li><strong>Advertise EVERYWHERE</strong> &#8211; At the same time, Microsoft can&#8217;t be stingy with the advertisement budget. Sporting events are a good start, but what about daytime TV? Movie theaters? Streaming video sites? Bringing in a new audience means putting yourself out there.</li>
<li><strong>Open Up to Indies </strong>-So far, downloadable titles have been left out of the grand plan, and I couldn&#8217;t begin to fathom why. If developers want to release side projects that take advantage of motion control, why should their ambitions be curbed? For many, games like <em>Limbo</em> and <em>Shank</em> end up higher on the priority list than big budget titles, so perhaps Microsoft should open up the controller for the little guy. Hell, bring in the Indie Games program, too. You might accidentally lure in some hardcore players while you&#8217;re at it!</li>
<li><strong>Promises for the Future </strong>- This point is perhaps the most crucial. When friends ask me whether they should go with Move or Kinect, I typically tell them that I think Move is the safer bet. Not because I think the games will necessarily be better &#8211; I&#8217;m interested in exactly two games for Kinect and zero for the Move, personally &#8211; but because Sony&#8217;s promised quite a bit for the future. Some of its biggest Move games are slated for next year, while many games that have already been released are also being retrofitted with motion support. With Kinect, do we have any idea what&#8217;s coming out after launch? As far as I know, we have <em>Milo</em> and a vague set of options for <em>Forza</em>. That&#8217;s not reassuring for the customer putting down $150.</li>
</ol>
<p>Nobody said launching a new platform would be cheap, but any of these steps could help make Kinect a winner this holiday. The price tag is absolutely steep, but it&#8217;s not insurmountable, and people still like the tech even if the E3 lineup seemed lackluster. We&#8217;ll see in November if Microsoft&#8217;s willing to dig deep; as an early adopter, I&#8217;m crossing my fingers.</p>
<p>Oh yeah&#8230;I&#8217;d avoid bringing this guy stateside, too:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tbxuwRX-itk&amp;hl=en_US&amp;fs=1?color1=0xe1600f&amp;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/tbxuwRX-itk&amp;hl=en_US&amp;fs=1?color1=0xe1600f&amp;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Night: Castlevania: Harmony of Despair</title>
		<link>http://www.therumblepack.com/2010/08/04/game-night-castlevania-harmony-of-despair/</link>
		<comments>http://www.therumblepack.com/2010/08/04/game-night-castlevania-harmony-of-despair/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 04:13:10 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Game Night]]></category>
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/04/game-night-castlevania-harmony-of-despair/</guid>
		<description><![CDATA[Who: Everyone When: 9 p.m. EST, August 5th What: Castlevania: Harmony of Despair Where: Xbox Live Why: Because miserable little piles of secrets need to stick together! RSVP here]]></description>
			<content:encoded><![CDATA[<p>Who: Everyone</p>
<p>When: 9 p.m. EST, August 5th</p>
<p>What: <em>Castlevania: Harmony of Despair</em></p>
<p>Where: Xbox Live</p>
<p>Why: Because miserable little piles of secrets need to stick together!</p>
<p><a href="http://www.facebook.com/event.php?eid=115427575176821&amp;ref=mf">RSVP here</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 149: Elegy of Irritable Bowel Syndrome</title>
		<link>http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/</link>
		<comments>http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 07:52:53 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/</guid>
		<description><![CDATA[Stop waddling and listen up! Though the Pack is down two men, Tom, Justin and Kaz are still here to deliver the goods. Justin continues to bag/tag &#8216;em in Dragon Quest IX, Tom boots up Mother 3 on his magical VCR and Kaz pumps out...]]></description>
			<content:encoded><![CDATA[<p>Stop waddling and listen up! Though the Pack is down two men, Tom, Justin and Kaz are still here to deliver the goods. Justin continues to bag/tag &#8216;em in <em>Dragon Quest IX</em>, Tom boots up <em>Mother 3 </em>on his magical VCR and Kaz pumps out vespene gas in <em>StarCraft II</em>. On top of that, there&#8217;s <em>D.J. Hero</em> scratching, <em>Face Pilot </em>gliding, <em>Hydro Thunder</em> cruising and 3D technology speculating in this very packed episode.</p>
<p>Relevant Links:</p>
<p><a href="http://www.youtube.com/watch?v=sUChJ9r6D1k"><em>BlayzBloo </em>Trailer</a></p>
<p><a href="http://www.youtube.com/watch?v=r05L75aDyIU">Poor <em>Samba de Amigo </em>Monkey </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/08/03/episode-149-elegy-of-irritable-bowel-syndrome/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/431/0/Episode149.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Stop waddling and listen up! Though the Pack is down two men, Tom, Justin and Kaz are still here to deliver the goods. Justin continues ...</itunes:subtitle>
		<itunes:summary>Stop waddling and listen up! Though the Pack is down two men, Tom, Justin and Kaz are still here to deliver the goods. Justin continues to bag/tag 'em in Dragon Quest IX, Tom boots up Mother 3 on his magical VCR and Kaz pumps out vespene gas in StarCraft II. On top of that, there's D.J. Hero scratching, Face Pilot gliding, Hydro Thunder cruising and 3D technology speculating in this very packed episode.

Relevant Links:

BlayzBloo Trailer

Poor Samba de Amigo Monkey </itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 148: Trishgate</title>
		<link>http://www.therumblepack.com/2010/07/27/episode-148-trishgate/</link>
		<comments>http://www.therumblepack.com/2010/07/27/episode-148-trishgate/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 00:56:57 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Pack]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/07/27/episode-148-trishgate/</guid>
		<description><![CDATA[Rev up your chainsaws and prepare for a bloody good time, because this week, the Pack talks with Jeff Agala, Creative Director of Shank. Jeff discusses the animation process, beat &#8216;em up inspirations and the recently announced co-op campaign. Before that, Justin takes charge of...]]></description>
			<content:encoded><![CDATA[<p>Rev up your chainsaws and prepare for a bloody good time, because this week, the Pack talks with Jeff Agala, Creative Director of <em>Shank</em>. Jeff discusses the animation process, beat &#8216;em up inspirations and the recently announced co-op campaign. Before that, Justin takes charge of an orphanage in <em>Yakuza 3</em>, Tony hunts Dracula&#8217;s vampire horde in <em>Helsing&#8217;s Fire</em>, Nick gets on the <em>Peace Walker</em> conga line and Kaz defends against an <em>Alien Swarm</em>. Plus, Justin May Crying over a <em>Marvel Vs. Capcom 3</em> announcement, an in-depth<em> LIMBO </em>discussion and <em>Tekken</em> flamebait.</p>
<p><em>Note:</em><em> The interview with Jeff starts about 50 minutes into the show.<br />
</em></p>
<p>Relevant Links:</p>
<p><a href="http://jeffagala.blogspot.com/">Jeff Agala&#8217;s Art Spot</a></p>
<p><a href="http://www.youtube.com/watch?v=mo5UliF-PpE/"><em>Sim City 4</em> Megalopolis</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/07/27/episode-148-trishgate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/430/0/Episode148.mp3" length="125745229" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Rev up your chainsaws and prepare for a bloody good time, because this week, the Pack talks with Jeff Agala, Creative Director of Shank. Jeff ...</itunes:subtitle>
		<itunes:summary>Rev up your chainsaws and prepare for a bloody good time, because this week, the Pack talks with Jeff Agala, Creative Director of Shank. Jeff discusses the animation process, beat 'em up inspirations and the recently announced co-op campaign. Before that, Justin takes charge of an orphanage in Yakuza 3, Tony hunts Dracula's vampire horde in Helsing's Fire, Nick gets on the Peace Walker conga line and Kaz defends against an Alien Swarm. Plus, Justin May Crying over a Marvel Vs. Capcom 3 announcement, an in-depth LIMBO discussion and Tekken flamebait.

Note: The interview with Jeff starts about 50 minutes into the show.


Relevant Links:

Jeff Agala's Art Spot

Sim City 4 Megalopolis</itunes:summary>
		<itunes:keywords>Podcast, Spinner, The Rumble Pack</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Game Play Wrap-Up</title>
		<link>http://www.therumblepack.com/2010/07/26/game-play-wrap-up/</link>
		<comments>http://www.therumblepack.com/2010/07/26/game-play-wrap-up/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 22:34:06 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/07/26/game-play-wrap-up/</guid>
		<description><![CDATA[If you live in Brooklyn and love games as much as we do, you may have heard about Game Play, a two-week festival devoted to video game performance art. Unfortunately, the festivities concluded this past weekend, but I was able to attend two of the...]]></description>
			<content:encoded><![CDATA[<p><img src="http://i889.photobucket.com/albums/ac97/RumblePix/Game-Play-Logo-small-spectrum-full.gif" align="right" width="134" height="110" hspace="5" />If you live in Brooklyn and love games as much as we do, you may have heard about <a href="http://www.bricktheater.com/gameplay">Game Play</a>, a two-week festival devoted to video game performance art. Unfortunately, the festivities concluded this past weekend, but I was able to attend two of the shows before the end of their runs. Its &#8220;Off Off Broadway&#8221; roots definitely showed a bit, but it was nice to see some local enthusiasm for our industry in the heart of Hipsterville.</p>
<p>The shows at <a href="http://www.bricktheater.com/">the Brick Theater</a> included &#8220;Kewl-Aid Man in Second Life,&#8221; a guided tour of the virtual world starring the famous pitcher monster; &#8220;A Short Lecture of a Different Time,&#8221;a history lesson told through 8-bit graphics; and &#8220;Theater of the Arcade,&#8221; which took several simple game narratives and adapted them for the stage. I attended &#8220;Grand Theft Ovid&#8221; and &#8220;Modal Kombat,&#8221; both of which I&#8217;ll discuss after the jump. The $15 ticket price is a bit steep for amateur theater, but I think the show could develop into something special in a few years time. Be sure to at least keep your eyes peeled next year if you&#8217;re a fellow Brooklynite.<span id="more-429"></span></p>
<p style="text-align: center"><img src="http://i889.photobucket.com/albums/ac97/RumblePix/24819_A.jpg" width="360" height="270" /></p>
<p><strong>Grand Theft Ovid</strong></p>
<p>This student project was a live machinima featuring graphics from <em>World of Warcraft</em>, <em>Grand Theft Auto IV</em> and even <em>Guitar Hero III</em>. Director Eddie Kim and his fellow students acted out pre-recorded dialogue with in-game characters, telling stories from <em>Metamorphoses</em> with a heavy dose of humor. Because these kids were manipulating characters in real-time, the results were much less polished than say, &#8220;Red vs. Blue,&#8221; but I appreciated seeing so many different game genres pulled together to tell cohesive stories. For instance, in the story of &#8220;Daedalus and Icarus,&#8221; the latter&#8217;s wings were constructed of guard towers in <em>Warcraft 3</em> and his flight (and fall) were captured in a <em>GTA IV</em> parachute drop. Another highlight was &#8220;Apollo and Daphne,&#8221; in which the kids invited fellow <em>World of Warcraft </em>players to participate in the live play. The results were about as hilarious as you&#8217;d expect.</p>
<p><a href="http://www.modalkombat.com/"><strong>Modal Kombat</strong></a></p>
<p>Again, this show was a little rough, but the clever concepts made up for the shortcomings in the execution. In &#8220;Modal Kombat,&#8221; David Hindman and Evan Drummond turned their acoustic guitars into video game controllers. The games were modded to respond to certain pitches (as far as I can tell) with a supplementary foot pedal in some instances. In <em>Pong</em>, upward and downward slides moved the paddles accordingly, while in <em>Mortal Kombat</em>, the two used both staccato and sustained notes to create a violent &#8220;ballet.&#8221; At its best, the examples on hand showed how visuals, music and interactivity could be combined for a sensory experience akin to a poor man&#8217;s <em>Rez</em>. Attendance was a bit too sparse to get much audience participation, but I&#8217;d love to see these guys and others continue to improve upon the ideas.</p>
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