<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:dtvmedia="http://participatoryculture.org/RSSModules/dtv/1.0"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>The Rumble Pack</title>
	<link>http://www.therumblepack.com</link>
	<description>Shaking up the games industry ..........</description>
	<pubDate>Thu, 11 Mar 2010 21:07:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
		<!-- podcast_generator="podPress/8.2" -->
		<copyright>&#xA9;The Rumble Pack </copyright>
		<managingEditor>feedback@therumblepack.com (The Rumble Pack)</managingEditor>
		<webMaster>feedback@therumblepack.com</webMaster>
		<category>Video game, discussion.</category>
		<ttl>1440</ttl>
		<itunes:keywords>Games, Video Games, Gaming, Wii, Xbox 360, PS3, PC gaming, nerds</itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>The Rumble Pack is comprised of five college buddies who love to play video games - Nick, Justin, Tony, Kaz and Tom. Our podcast has seen many shifts in format and personnel over the past few years, but our goal has remained consistent since the beginning: to provide analysis of industry trends and software across all platforms, with a healthy dose of irreverent and frequently scatological humor. This podcast is a celebration of the social aspects of gaming. We were smash brothers long before we became the Pack, and we continue to game with each other on a regular basis. Also, be sure to check out our Wednesday Humpdate appearances at www.gamehounds.net</itunes:summary>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:category text="Games &amp; Hobbies"/>
<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
</itunes:category>
<itunes:category text="Comedy"/>
		<itunes:owner>
			<itunes:name>The Rumble Pack</itunes:name>
			<itunes:email>feedback@therumblepack.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:image href="http://www.therumblepack.com/wp-content/plugins/podpress/images/RumbleImage.jpg" />
		<image>
			<url>http://www.therumblepack.com/wp-content/plugins/podpress/images/RumbleImageSmall.jpg</url>
			<title>The Rumble Pack</title>
			<link>http://www.therumblepack.com</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Mega Man 10 Review</title>
		<link>http://www.therumblepack.com/2010/03/11/mega-man-10-review/</link>
		<comments>http://www.therumblepack.com/2010/03/11/mega-man-10-review/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:11:44 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/11/mega-man-10-review/</guid>
		<description><![CDATA[Long before we became the discerning gamers of today, we were kids unwrapping video games and Nerf guns under our Christmas/Nondenominational trees. For me, there were some real holiday stinkers, like NES Ghostbusters 2 and Pictionary. But for all the licensed junk, there was usually a Mega Man cartridge nearby. I know that popular opinion [...]]]></description>
			<content:encoded><![CDATA[<p>Long before we became the discerning gamers of today, we were kids unwrapping video games and Nerf guns under our Christmas/Nondenominational trees. For me, there were some real holiday stinkers, like NES <em>Ghostbusters 2</em> and <em>Pictionary</em>. But for all the licensed junk, there was usually a<em> Mega Man</em> cartridge nearby. I know that popular opinion dictates that I should dislike parts four through infinity, but they were always my video game comfort food. I guess it&#8217;s through this nostalgic lens that I can fully embrace <em>Mega Man 10</em>, a solid but not stellar entry in the series.</p>
<p style="text-align: center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/mega-man-10-1.jpg" width="390" height="342" /></p>
<p>Of course, <em>MM10</em> has the unfortunate distinction of following 2008&#8217;s <em>Mega Man 9</em>, one of the best games in the series and a wonderful digital throwback. <em>MM9</em> was just the back-to-basics shot in the arm that the Blue Bomber needed. Almost all of the bloat was cut out, leaving gamers with a lean action-platformer that was actually fun to play, even when it was kicking their behinds. <em>MM10</em> also leaves out the superfluous stuff - don&#8217;t bother trying to charge your Mega Buster here - but it doesn&#8217;t add much either. <a href="http://www.therumblepack.com/2010/03/11/mega-man-10-review/#more-352" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/11/mega-man-10-review/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Episode 128: Mutated Monkeyshines</title>
		<link>http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/</link>
		<comments>http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 05:15:49 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/</guid>
		<description><![CDATA[This week, the Pack chats with the legendary Max Schaefer, one of the minds behind the Diablo series and CEO of Torchlight developer Runic Games. Schaefer discusses the game&#8217;s development, ties to Blizzard, a forgotten Lynx classic and even a few tidbits on the studio&#8217;s upcoming MMO. Later, Justin, Tom and Tony dive into Toy [...]]]></description>
			<content:encoded><![CDATA[<p>This week, the Pack chats with the legendary Max Schaefer, one of the minds behind the <em>Diablo</em> series and CEO of <em>Torchlight </em>developer Runic Games. Schaefer discusses the game&#8217;s development, ties to Blizzard, a forgotten Lynx classic and even a few tidbits on the studio&#8217;s upcoming MMO. Later, Justin, Tom and Tony dive into <em>Toy Soldiers</em> mint-condition battlefield, Nick hunts down Zeus in <em>God of War II</em> and Kaz suggests that <em>Battlefield: Bad Company 2</em> might be the ultimate modern warrior. Plus, the Activision vs. Infinity Ward brouhaha and a return to the Aperture laboratory.</p>
<p><em>Editor&#8217;s Note: Late in the interview, some of the sound was distorted as we brought Skype to its knees with far more conference call participants than recommended.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/feed/</wfw:commentRss>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/351/0/Episode128.mp3" length="36970876" type="audio/mpeg"/>
<itunes:duration>102:30</itunes:duration>
		<itunes:subtitle>This week, the Pack chats with the legendary Max Schaefer, one of the minds behind the Diablo series and CEO of Torchlight developer Runic Games. ...</itunes:subtitle>
		<itunes:summary>This week, the Pack chats with the legendary Max Schaefer, one of the minds behind the Diablo series and CEO of Torchlight developer Runic Games. Schaefer discusses the game's development, ties to Blizzard, a forgotten Lynx classic and even a few tidbits on the studio's upcoming MMO. Later, Justin, Tom and Tony dive into Toy Soldiers mint-condition battlefield, Nick hunts down Zeus in God of War II and Kaz suggests that Battlefield: Bad Company 2 might be the ultimate modern warrior. Plus, the Activision vs. Infinity Ward brouhaha and a return to the Aperture laboratory.

Editor's Note: Late in the interview, some of the sound was distorted as we brought Skype to its knees with far more conference call participants than recommended.</itunes:summary>
		<itunes:keywords>Main,,Podcast</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Episode 127: Baby Master</title>
		<link>http://www.therumblepack.com/2010/03/03/episode-127-baby-master/</link>
		<comments>http://www.therumblepack.com/2010/03/03/episode-127-baby-master/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 18:21:20 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/03/episode-127-baby-master/</guid>
		<description><![CDATA[You can come out of your fallout shelter now; the ApocalyPS3 is over and there&#8217;s a new podcast to download. This week, Tony delves deeper into the story and multiplayer of BioShock 2 and Nick channels Poseidon&#8217;s Rage in the first half of the God of War Collection. Tom and Justin follow that up with [...]]]></description>
			<content:encoded><![CDATA[<p>You can come out of your fallout shelter now; the ApocalyPS3 is over and there&#8217;s a new podcast to download. This week, Tony delves deeper into the story and multiplayer of <em>BioShock 2</em> and Nick channels Poseidon&#8217;s Rage in the first half of the <em>God of War Collection</em>. Tom and Justin follow that up with a <em>Heavy Rain </em>deluge that touches upon everything from rocking babies to tying shoelaces&#8230;oh, and there&#8217;s a story in there, too. Plus, a plea to dust off your Wii and the final word on the PS3 brouhaha.</p>
<p>Relevant Links:</p>
<p><a href="http://www.slashfilm.com/2010/02/23/neil-labute-talks-to-famous-directors-to-promote-sonys-latest-ps3-game/">Neil LaBute&#8217;s <em>Heavy Rain</em> promotional video (courtesy of /Film)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/03/episode-127-baby-master/feed/</wfw:commentRss>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/350/0/Episode127.mp3" length="26273265" type="audio/mpeg"/>
<itunes:duration>72:47</itunes:duration>
		<itunes:subtitle>You can come out of your fallout shelter now; the ApocalyPS3 is over and there's a new podcast to download. This week, Tony delves deeper ...</itunes:subtitle>
		<itunes:summary>You can come out of your fallout shelter now; the ApocalyPS3 is over and there's a new podcast to download. This week, Tony delves deeper into the story and multiplayer of BioShock 2 and Nick channels Poseidon's Rage in the first half of the God of War Collection. Tom and Justin follow that up with a Heavy Rain deluge that touches upon everything from rocking babies to tying shoelaces...oh, and there's a story in there, too. Plus, a plea to dust off your Wii and the final word on the PS3 brouhaha.

Relevant Links:

Neil LaBute's Heavy Rain promotional video (courtesy of /Film)</itunes:summary>
		<itunes:keywords>Main,,Podcast</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Doing What Nintendon’t (Week of 3/1)</title>
		<link>http://www.therumblepack.com/2010/03/03/doing-what-nintendon%e2%80%99t-week-of-31/</link>
		<comments>http://www.therumblepack.com/2010/03/03/doing-what-nintendon%e2%80%99t-week-of-31/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 13:56:05 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Doing What Nintendon't]]></category>

		<category><![CDATA[Nicolo]]></category>

		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/03/doing-what-nintendon%e2%80%99t-week-of-31/</guid>
		<description><![CDATA[Wii owners, live it up while you can! This week, you get first dibs on Mega Man 10, another NES throwback that should bring in big bucks for Capcom. You also get a legitimately old (good) game in the form of Fatal Fury Special. DSi owners are less fortunate. However, I am curious about EA&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Wii owners, live it up while you can! This week, you get first dibs on <em>Mega Man 10</em>, another NES throwback that should bring in big bucks for Capcom. You also get a legitimately old (good) game in the form of <em>Fatal Fury Special</em>. DSi owners are less fortunate. However, I am curious about EA&#8217;s tween-focused <em>Flips </em>series, which appears to be  the DSi&#8217;s first batch of visual novels. The &#8220;genre&#8221; has <a href="http://www.1up.com/do/feature?cId=3174946">an audience in Japan</a>, but not so much in the states.</p>
<p>Special thanks to Nick for the <em>Fatal Fury Special</em> assessment.</p>
<p style="text-align: center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/MegaMan-10.jpg" width="320" height="280" /></p>
<p><strong><em>Mega Man 10<br />
</em></strong><em>WiiWare/Capcom<br />
1,000 Points</em></p>
<p><em>Mega Man 10</em> doesn&#8217;t need a cheerleader, but I&#8217;ll still give it the full Justin endorsement. Whether it&#8217;s a worthy successor to the ninth installment remains to be seen, but it&#8217;s definitely fun&#8230;if your idea of fun is falling into bottomless pits and spike traps, that is. You can expect a full review in the next week or two once I&#8217;ve bested the game&#8217;s robot masters - which are not as goofy as they <a href="http://www.therumblepack.com/2009/12/23/mega-man-10-worst-case-scenario/">could have been</a> - but this is a pretty safe investment. I also don&#8217;t think it&#8217;s quite as slapdash as the <a href="http://www.1up.com/do/reviewPage?cId=3178166">1up review</a> would lead you to believe. <a href="http://www.therumblepack.com/2010/03/03/doing-what-nintendon%e2%80%99t-week-of-31/#more-349" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/03/doing-what-nintendon%e2%80%99t-week-of-31/feed/</wfw:commentRss>
		</item>
		<item>
		<title>PSA: Read GameSpite</title>
		<link>http://www.therumblepack.com/2010/03/02/psa-read-gamespite/</link>
		<comments>http://www.therumblepack.com/2010/03/02/psa-read-gamespite/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:11:46 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/02/psa-read-gamespite/</guid>
		<description><![CDATA[Between the &#8220;ApocalyPS3&#8243; and the Infinity Ward scandal, it may be hard to take your attention away from Kotaku, Joystiq and the like today. However, if you have a few minutes to spare every now and then, you should do yourself a favor and mosey over to Jeremy Parish&#8217;s GameSpite blog. He recently asked his [...]]]></description>
			<content:encoded><![CDATA[<p>Between the &#8220;ApocalyPS3&#8243; and the Infinity Ward scandal, it may be hard to take your attention away from Kotaku, Joystiq and the like today. However, if you have a few minutes to spare every now and then, you should do yourself a favor and mosey over to Jeremy Parish&#8217;s <a href="http://www.gamespite.net/">GameSpite blog</a>. He recently asked his readers to help shoulder the promotional duties for the print version, GameSpite Quarterly, and it only seems right for our site to answer his call to arms. After all, Mr. Parish has been hugely influential on how the five of us discuss and appreciate video games.</p>
<p style="text-align: center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/gamespite.jpg" width="304" height="122" /></p>
<p>For the past 10+ years, the 1up editor and his cohorts have been writing thoughtful essays on games new and old. While some may visit for his musings on <em>Mega Man 10</em>&#8217;s Sheep Man<em> </em>and those brutal roguelikes that Tony enjoys so much, we&#8217;ve always been more impressed by his retro analyses; it takes real insight to find something new to say about a game that came out more than a decade ago. We&#8217;re not necessarily asking you to go purchase all four issues, but we do urge you to browse the site and express your appreciation. The books fill a niche that even venerable publications like EGM and Edge never could.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/02/psa-read-gamespite/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Happy Trombone! We&#8217;re on the Zune Marketplace!</title>
		<link>http://www.therumblepack.com/2010/03/02/happy-trombone-were-on-the-zune-marketplace/</link>
		<comments>http://www.therumblepack.com/2010/03/02/happy-trombone-were-on-the-zune-marketplace/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 05:41:32 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/02/happy-trombone-were-on-the-zune-marketplace/</guid>
		<description><![CDATA[ It only took us a few years of inaction, but The Rumble Pack podcast is officially available for download at the Zune Marketplace. Be sure to stop by our Zune page to review our show and help us climb the charts.
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://i20.photobucket.com/albums/b223/GinormousJ/023-04.jpg" width="31" align="left" height="34" hspace="5" />It only took us a few years of inaction, but The Rumble Pack podcast is officially available for download at the Zune Marketplace. Be sure to stop by our <a href="http://social.zune.net/podcast/The-Rumble-Pack/b1ab216c-f4e7-49d6-b531-3c52ddaaaa0b">Zune page</a> to review our show and help us climb the charts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/02/happy-trombone-were-on-the-zune-marketplace/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Misadventures of P.B. Winterbottom Review</title>
		<link>http://www.therumblepack.com/2010/03/01/the-misadventures-of-pb-winterbottom-review/</link>
		<comments>http://www.therumblepack.com/2010/03/01/the-misadventures-of-pb-winterbottom-review/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:56:31 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/03/01/the-misadventures-of-pb-winterbottom-review/</guid>
		<description><![CDATA[The following is a review inspired by the game&#8217;s brilliant loading screen poetry&#8230;

Winterbottom has been a long time in the making,
But this indie adventure is surely worth taking.
As the titular thief, delicious pies are the treasure,
And traversing his world is always a pleasure.
]]></description>
			<content:encoded><![CDATA[<p align="center"><em>The following is a review inspired by the game&#8217;s brilliant loading screen poetry&#8230;</em></p>
<p align="center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/winterbottom.jpg" width="372" height="223" /></p>
<p align="center"><em>Winterbottom</em> has been a long time in the making,<br />
But this indie adventure is surely worth taking.</p>
<p align="center">As the titular thief, delicious pies are the treasure,<br />
And traversing his world is always a pleasure. <a href="http://www.therumblepack.com/2010/03/01/the-misadventures-of-pb-winterbottom-review/#more-346" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/03/01/the-misadventures-of-pb-winterbottom-review/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Clearing Our Calendars</title>
		<link>http://www.therumblepack.com/2010/02/26/clearing-our-calendars/</link>
		<comments>http://www.therumblepack.com/2010/02/26/clearing-our-calendars/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 23:34:05 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/26/clearing-our-calendars/</guid>
		<description><![CDATA[Two weeks ago, I recall sitting at my computer, taking in all of the X10 trailers and thinking to myself that Microsoft would absolutely have the strongest lineup of the year. Halo: Reach, Crackdown 2, Fable 3 - that&#8217;s a pretty amazing foundation, you must admit. There were lots of big announcements, big and small, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i20.photobucket.com/albums/b223/GinormousJ/tumblr_kyeu5xieYN1qzp9weo1_400.jpg" align="left" width="140" height="189" hspace="5" />Two weeks ago, I recall sitting at my computer, taking in all of the X10 trailers and thinking to myself that Microsoft would absolutely have the strongest lineup of the year. <em>Halo: Reach</em>, <em>Crackdown 2</em>, <em>Fable 3</em> - that&#8217;s a pretty amazing foundation, you must admit. There were lots of big announcements, big and small, and it just felt like this year would be the great gaming year that 2009 could have been if everything hadn&#8217;t been delayed. Well, just in case you had any doubts, Nintendo made sure to put them to rest on Wednesday with an even bigger barrage of release date bombshells than its Redmond neighbor.</p>
<p>To cut to the chase, <em>Super Mario Galaxy 2</em>, <em>Metroid: Other M</em> and <em>Sin and Punishment: Star Successor</em> will all debut this summer, long before the fall blockbuster season. The latter two franchises have very rarely been launched outside the winter months, so this seems almost unprecedented by Nintendo. Maybe this means that it has even bigger November guns in store  for us, the most obvious of which would be <em>Zelda</em>. But even if Nintendo has inexplicably decided to forgo the November gold rush completely, we&#8217;ve still got a lot of great games that all of us here at The Rumble Pack are dying to play.</p>
<p>Here&#8217;s my take on everything that&#8217;s going to keep my Wii (and DSi) from getting dusty throughout the first half of the year&#8230; <a href="http://www.therumblepack.com/2010/02/26/clearing-our-calendars/#more-345" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/26/clearing-our-calendars/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Yakuza 2.9</title>
		<link>http://www.therumblepack.com/2010/02/25/yakuza-29/</link>
		<comments>http://www.therumblepack.com/2010/02/25/yakuza-29/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:45:28 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
		
		<category><![CDATA[Nicolo]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/25/yakuza-29/</guid>
		<description><![CDATA[Will Sega ever have what Nintendon&#8217;t? Not if they keep adding asterisks and footnotes to nearly every good piece of gaming news they give us. Take today, for example, when longtime fans and Japanophiles alike were made aware that Yakuza 3, the much sought-after PS3 beat-&#8217;em-up RPG finally arriving on Western shores after nearly a [...]]]></description>
			<content:encoded><![CDATA[<p>Will Sega ever have what Nintendon&#8217;t? Not if they keep adding asterisks and footnotes to nearly every good piece of gaming news they give us. Take today, for example, when longtime fans and Japanophiles alike were made aware that <em>Yakuza 3</em>, the much sought-after PS3 beat-&#8217;em-up RPG finally arriving on Western shores after nearly a year of localization requests, would finally be coming&#8230;with <em>missing content.</em></p>
<p>What content, you ask? According to a Sega representative (talking to <a href="http://ps3.ign.com/articles/107/1071367p1.html">IGN.com</a>): &#8220;<em>&#8230;parts that we felt wouldn&#8217;t make  sense (like a Japanese history quiz game) or wouldn&#8217;t resonate as much  (such as the concept of a hostess club).</em>&#8221; Given how much underground buzz and cult popularity this <em>Shenmue</em> successor has received, how vocal fans have been in requesting a localization and how apt Sega has been to make very crucial mistakes over the past few years, I think I speak for the majority of gamers out there when I give an emphatic &#8220;sigh&#8221; to this situation. What a mess.</p>
<p><a href="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" title="yakuza-3-bow.jpg"></a></p>
<p><a href="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" title="yakuza-3-bow.jpg"></a></p>
<p><a href="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" title="yakuza-3-bow.jpg"></a></p>
<p><a href="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" title="yakuza-3-bow.jpg"></a></p>
<p style="text-align: center"><a href="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" title="yakuza-3-bow.jpg"><img src="http://www.therumblepack.com/podcasts//2010/02/yakuza-3-bow.jpg" alt="yakuza-3-bow.jpg" width="390" height="222" /></a></p>
<p align="center"><em>Don&#8217;t even try to apologize.</em></p>
<p> <a href="http://www.therumblepack.com/2010/02/25/yakuza-29/#more-343" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/25/yakuza-29/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Episode 126: Punky Brewster Winterbucket</title>
		<link>http://www.therumblepack.com/2010/02/23/episode-126-punky-brewster-winterbucket/</link>
		<comments>http://www.therumblepack.com/2010/02/23/episode-126-punky-brewster-winterbucket/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:32:11 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/23/episode-126-punky-brewster-winterbucket/</guid>
		<description><![CDATA[&#8220;Too many games&#8221; seems to be this week&#8217;s theme, as the fellas played almost everything they could get their hands on. Tony and Nick pilfer some precious pastries in The Misadventures of P.B. Winterbottom, Tom and Justin pull the plug on grandpa in the latest Resident Evil 5 DLC and Kaz explains why an inefficient [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Too many games&#8221; seems to be this week&#8217;s theme, as the fellas played almost everything they could get their hands on. Tony and Nick pilfer some precious pastries in <em>The Misadventures of P.B. Winterbottom</em>, Tom and Justin pull the plug on grandpa in the latest <em>Resident Evil 5</em> DLC and Kaz explains why an inefficient PC is a happy PC. On top of that, tune in f<em>or Shiren the Wanderer</em>, <em>Darwinia+</em>, <em>Bayonetta</em>, <em>BioShock 2</em>, <em>Ace Attorney Investigations: Miles Edgeworth</em> and <em>Battlefield: Bad Company 2</em>. An intimidating gaming hodgepodge for sure, but if you can&#8217;t handle it, maybe you should stick with &#8220;<a href="http://www.imdb.com/title/tt0375679/">Crash.</a>&#8221;</p>
<p>Relevant Links:</p>
<p><a href="http://g4tv.com/thefeed/blog/post/702668/dice-2010-video-design-outside-the-box.html">&#8220;Is Your Life Just One Big RPG?&#8221; DICE 2010 Speech</a></p>
<p>**Correction** Kaz mentioned on the show that <em>Shattered Horizon </em>was normally $40, but it was marked down to $30 over that weekend. The correct prices would be $20 and $10, respectively. Thanks to &#8220;Sworen&#8221; for the catch!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/23/episode-126-punky-brewster-winterbucket/feed/</wfw:commentRss>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/340/0/Episode126.mp3" length="34483948" type="audio/mpeg"/>
<itunes:duration>95:36</itunes:duration>
		<itunes:subtitle>"Too many games" seems to be this week's theme, as the fellas played almost everything they could get their hands on. Tony and Nick pilfer ...</itunes:subtitle>
		<itunes:summary>"Too many games" seems to be this week's theme, as the fellas played almost everything they could get their hands on. Tony and Nick pilfer some precious pastries in The Misadventures of P.B. Winterbottom, Tom and Justin pull the plug on grandpa in the latest Resident Evil 5 DLC and Kaz explains why an inefficient PC is a happy PC. On top of that, tune in for Shiren the Wanderer, Darwinia+, Bayonetta, BioShock 2, Ace Attorney Investigations: Miles Edgeworth and Battlefield: Bad Company 2. An intimidating gaming hodgepodge for sure, but if you can't handle it, maybe you should stick with "Crash."

Relevant Links:

"Is Your Life Just One Big RPG?" DICE 2010 Speech

**Correction** Kaz mentioned on the show that Shattered Horizon was normally $40, but it was marked down to $30 over that weekend. The correct prices would be $20 and $10, respectively. Thanks to "Sworen" for the catch!</itunes:summary>
		<itunes:keywords>Main,,Podcast</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Doing What Nintendon’t (Week of 2/22)</title>
		<link>http://www.therumblepack.com/2010/02/23/doing-what-nintendon%e2%80%99t-week-of-222/</link>
		<comments>http://www.therumblepack.com/2010/02/23/doing-what-nintendon%e2%80%99t-week-of-222/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 19:40:18 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Doing What Nintendon't]]></category>

		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/23/doing-what-nintendon%e2%80%99t-week-of-222/</guid>
		<description><![CDATA[You really can&#8217;t go wrong on the DSi this week. Flipper offers a destructive puzzler unlike any other, Flight Control finally takes off from the iPhone, and Aura-Aura Climber has a grappling hook, which automatically makes it worth a look in my book.
I won&#8217;t be able to try out any of the WiiWare releases until [...]]]></description>
			<content:encoded><![CDATA[<p>You really can&#8217;t go wrong on the DSi this week. <em>Flipper </em>offers a destructive puzzler unlike any other, <em>Flight Control</em> finally takes off from the iPhone, and <em>Aura-Aura Climber</em> has a grappling hook, which automatically makes it worth a look in my book.</p>
<p>I won&#8217;t be able to try out any of the WiiWare releases until later in the week. THis means that I can&#8217;t vouch for <em>Ghost Slayer</em>, with MotionPlus support, or <em>Mouse House</em>, a rodent-infested puzzler. Download at your own risk now, or wait until next week&#8217;s podcast to see if they turn out to be sleepers. Oh, and nothing for the Virtual Console this week. Maybe Nintendo&#8217;s saving up its best and brightest to compete against Microsoft&#8217;s Game Room next month. Or not.</p>
<p style="text-align: center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/scr003.png" width="250" height="382" /></p>
<p><em><strong>Flipper</strong></em><br />
<em>DSiWare/XForm<br />
500 Points</em></p>
<p>Games like <em>Flipper</em> are why I started this column in the first place, even if this particular effort has some problems. Hugo Smits, founder of indie studio Goodbye Galaxy Games, <a href="http://goodbyegalaxygames.blogspot.com/2009/04/flipper-development.html">dropped out of school and gave up steady paychecks</a> to realize his dream of creating a video game. Then, the publisher went bankrupt, and he moved the entire project to the DSi instead.</p>
<p><em>Flipper </em>is a puzzle game in which you have to rescue a pet goldfish by traversing increasingly hilly arenas. This requires the use of terrain-altering coins that can add steps, fix bridges and blow up walls with pinpoint accuracy (like a baby <em>Red Faction Guerrilla</em>). While the touch screen movement&#8217;s a little too sensitive and camera control can be a little sluggish, his 3D Voxel engine mostly works. 500 points seems a little steep, but don&#8217;t lump this in with the service&#8217;s lazier cash-grabs and cell phone ports. <a href="http://www.therumblepack.com/2010/02/23/doing-what-nintendon%e2%80%99t-week-of-222/#more-339" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/23/doing-what-nintendon%e2%80%99t-week-of-222/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Battlefield: Bad Company 2 Preview</title>
		<link>http://www.therumblepack.com/2010/02/19/preview-battlefield-bad-company-2/</link>
		<comments>http://www.therumblepack.com/2010/02/19/preview-battlefield-bad-company-2/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 04:50:59 +0000</pubDate>
		<dc:creator>Kaz</dc:creator>
		
		<category><![CDATA[Preview]]></category>

		<category><![CDATA[Kaz]]></category>

		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/19/preview-battlefield-bad-company-2/</guid>
		<description><![CDATA[I&#8217;ve spent a good deal of time with the Bad Company 2 beta on the PC, and I&#8217;ve got some initial thoughts about the multiplayer and the new mode showcased in the beta called &#8220;Squad Rush.&#8221;


It&#8217;s kind of weird to consider this beta as anything more than a glorified demo. I&#8217;m sure the DICE team [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">I&#8217;ve spent a good deal of time with the <em>Bad Company 2</em> beta on the PC, and I&#8217;ve got some initial thoughts about the multiplayer and the new mode showcased in the beta called &#8220;Squad Rush.&#8221;</p>
<p style="text-align: left"><a href="http://www.therumblepack.com/podcasts//2010/02/bc2screen.jpg" title="BF:BC2_1"></a></p>
<p style="text-align: center"><a href="http://www.therumblepack.com/podcasts//2010/02/bc2screen.jpg" title="BF:BC2_1"><img src="http://www.therumblepack.com/podcasts//2010/02/bc2screen.jpg" alt="BF:BC2_1" title="BF:BC2_1" width="390" height="200" /></a></p>
<p style="text-align: left">It&#8217;s kind of weird to consider this beta as anything more than a glorified demo. I&#8217;m sure the DICE team is hard at work using this as a stress tester for online play and using the large pool of players to verify stability on a variety of setups. I have a hard time imagining that any significant tweaks will be made two weeks prior to release. (Is a last minute change like that even possible?)</p>
<p style="text-align: left">The big question: will this be worth your money?</p>
<p> <a href="http://www.therumblepack.com/2010/02/19/preview-battlefield-bad-company-2/#more-334" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/19/preview-battlefield-bad-company-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Notes from Will Wright&#8217;s &#8220;What Makes Games (Good) for Learning?&#8221;</title>
		<link>http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/</link>
		<comments>http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 21:54:09 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/</guid>
		<description><![CDATA[Earlier this week, legendary game designer Will Wright delivered his keynote speech at the Engage! Expo in New York City. In addition to talking about the potential of games as &#8220;toys,&#8221; he apparently blew up a Barbie doll and kept the lid (mostly) sealed on his Stupid Fun Club. While this event made a few [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i20.photobucket.com/albums/b223/GinormousJ/willwrightbystraylor.jpg" width="137" align="left" height="101" hspace="5" />Earlier this week, legendary game designer Will Wright delivered his keynote speech at the Engage! Expo in New York City. In addition to talking about the potential of games as &#8220;toys,&#8221; he apparently <a href="http://kotaku.com/5474124/barbie-doll-destroyer-will-wright-visits-toy-fair-hints-toy-plans?skyline=true&amp;s=i">blew up a Barbie doll</a> and kept the lid (mostly) sealed on his Stupid Fun Club. While this event made a few headlines, he also made a less-publicized visit to NYU last night. Wright&#8217;s speech, sponsored by the Games for Learning Institute, undoubtedly covered similar material, but here are a few tidbits that I found interesting&#8230; <a href="http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/#more-332" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/18/notes-from-will-wrights-what-makes-games-good-for-learning/feed/</wfw:commentRss>
		</item>
		<item>
		<title>An Open Letter to BioWare</title>
		<link>http://www.therumblepack.com/2010/02/18/an-open-letter-to-bioware/</link>
		<comments>http://www.therumblepack.com/2010/02/18/an-open-letter-to-bioware/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 18:35:57 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/18/an-open-letter-to-bioware/</guid>
		<description><![CDATA[Howdy to the folks at BioWare!
First and foremost, congratulations on the fabulous critical reception for Mass Effect 2. The praise is well-deserved; some of us here at The Rumble Pack have even been tossing around best-of-2010 talk. You took what was already a solid sci-fi foundation and polished it into &#8220;instant classic&#8221; territory. No more [...]]]></description>
			<content:encoded><![CDATA[<p>Howdy to the folks at BioWare!</p>
<p>First and foremost, congratulations on the fabulous critical reception for <em>Mass Effect 2</em>. The praise is well-deserved; some of us here at The Rumble Pack have even been tossing around best-of-2010 talk. You took what was already <a href="http://www.therumblepack.com/2010/01/22/mass-effect-a-retro-review/">a solid sci-fi foundation</a> and polished it into &#8220;instant classic&#8221; territory. No more clunky inventory system, better overall combat and the best walking-and-talking RPGs have to offer. I guess listening to the fans paid off, right?</p>
<p>Seeing as you went ahead and fixed nearly everything that anyone could ever gripe about from the first game, you&#8217;d think I&#8217;d be hard-pressed to find faults in the second. Unfortunately, not true, but that&#8217;s only because I pick at nits more furiously than anyone probably should. It&#8217;s an obnoxious habit, I know. You guys may be racking up the perfect scores and big sales, but I&#8217;d argue that if you implement some of my suggested tweaks, you&#8217;ll have your next masterpiece.</p>
<p>You may hear that my fellow podcast-mates and I never reached a consensus on these issues, but trust me, they&#8217;ll see the light when your trilogy concludes.</p>
<p><em>(Plenty of</em><em> spoilers after the jump)</em> <a href="http://www.therumblepack.com/2010/02/18/an-open-letter-to-bioware/#more-331" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/18/an-open-letter-to-bioware/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Doing What Nintendon&#8217;t (Week of 2/15)</title>
		<link>http://www.therumblepack.com/2010/02/17/doing-what-nintendont-week-of-215/</link>
		<comments>http://www.therumblepack.com/2010/02/17/doing-what-nintendont-week-of-215/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 17:54:53 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Doing What Nintendon't]]></category>

		<category><![CDATA[Justin]]></category>

		<category><![CDATA[Main]]></category>

		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/02/17/doing-what-nintendont-week-of-215/</guid>
		<description><![CDATA[There are some high profile names on the Wii and DSi this week, but I foresee some people objecting to the shoddy port of the second chapter in the Phoenix Wright saga. Or maybe they&#8217;ll be too distracted by yet another Sonic the Hedgehog Virtual Console release. Hey, it&#8217;s better than a Master System moldy [...]]]></description>
			<content:encoded><![CDATA[<p>There are some high profile names on the Wii and DSi this week, but I foresee some people objecting to the shoddy port of the second chapter in the <em>Phoenix Wright</em> saga. Or maybe they&#8217;ll be too distracted by yet another <em>Sonic the Hedgehog</em> Virtual Console release. Hey, it&#8217;s better than a Master System moldy oldie. And while I remain baffled as to why anyone would bring Titus&#8217; <em>Prehistorik Man</em> to the DSi, at least <em>Spotto!</em> is another first-party success.</p>
<p>Once again, not enough hours in the week and bucks in the wallet to play everything, but <em>Scrabble </em>on the DSi sounds potentially awesome, depending on the multiplayer options. Let us know in the comments if you decide to pick this one up. Ditto for the DSi&#8217;s <em>Spaceball</em>, the Wii&#8217;s <em>Art of Balance</em> and <a href="http://www.youtube.com/watch?v=t3I_Hd1htjc">whatever the hell this is supposed to be</a>. While I&#8217;m willing to take the brunt of the damage, I think this column might work well as a collaboration.</p>
<p style="text-align: center"><img src="http://i20.photobucket.com/albums/b223/GinormousJ/phoenixwrightwiiware_02.jpg" width="320" height="240" /></p>
<p><strong><em>Phoenix Wright Ace Attorney: Justice for All<br />
</em></strong><em>WiiWare/Capcom<br />
1,000 Points</em></p>
<p>This is the height of laziness, but I bought it anyway. Clearly, Capcom&#8217;s timing these to raise interest in Edgeworth&#8217;s spin-off, but I&#8217;m not sure that a DS port with the barest of bones is the way to do that. The game doesn&#8217;t look so hot when you blow it up onto an HDTV, and the lack of motion support is embarrassing at this point. That said, I originally lost track of the series after the first game, so it&#8217;s nice to play catch-up. Given that DS game&#8217;s price tag is <a href="http://www.amazon.com/Phoenix-Wright-Ace-Attorney-Nintendo-DS/dp/B000JLL3UQ/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1266424836&amp;sr=8-1">obscene pretty</a>, this is the most accessible version to newcomers. The script is still funny and the dreaded psyche-locks haven&#8217;t annoyed me yet - only a case-and-a-half in, admittedly - so I&#8217;m pretty pleased with this purchase, regardless of the circumstances. Oh, and <a href="http://www.therumblepack.com/2007/11/17/ace-attorney-justice-for-all-review/">Nick really loved it</a>, too. <a href="http://www.therumblepack.com/2010/02/17/doing-what-nintendont-week-of-215/#more-329" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/02/17/doing-what-nintendont-week-of-215/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
