Tom Archive

Top 10 Most-Wanted Red Dead Redemption DLC Characters

Now that a few months have passed since the release of Red Dead Redemption, most players have probably completed the main campaign and have ridden into the sunset, or at least arrived at a happy stopping point. Rockstar has continued to support the game for those who can’t get enough rootin’ and/or tootin’ by releasing numerous DLC packs, starting with the free “Outlaws to the End” co-op missions and more recently the “Legends and Killers” pack, which adds new multiplayer maps and characters. The next few downloadable additions have already been detailed by Rockstar and are set to include more free-roam challenges and even a zombie ghost town.

Most players could easily rattle off a list of famous gunslingers who would fit perfectly in the gritty world the game presents: Jeremiah Johnson, Butch Cassidy and the Sundance Kid, Grizzly Adams, Wild Bill, anyone Clint Eastwood has ever played; the list goes on.  But why stop there? If Rockstar itself is already throwing zombies in the mix, let’s pull out all the stops and consider any character who ever made his home on the range as potential DLC fodder. Here’s my own personal ‘most-wanted’ list of outlaws, banditos, cowboys and quick drawers.

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Via Domus: How Not to Make a Lost Game

The time has finally come. Only two and a half more hours of Lost footage remain to be aired before a wild six-season ride comes to a definitive close. As someone who has followed the show religiously since the first season, there are a lot of hopes for closure resting on this last episode. When it somehow turns out to be a “Kate’s Greatest Hits” retrospective, please refrain from leaving nasty comments – I’ll be too dead inside to read them. In the time it has been on the air, Lost has generated the kind of pop-culture merchandising potential that most creators and producers can only dream about. In addition to the officially licensed ABC merchandise that keeps J.J. Abrams’ bedsheets permanently lined with million dollar bills, a plethora of fan created content exists, much of it solely in celebration of the show and the fan community built around it. After the curtain has fallen on our remaining castaways, what remains for the unsated? When making your own knock-off Dharma Oreos and fish biscuits won’t cut it, there’s always Lost: Via Domus, right?

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Games Nobody Asked For: Sunsoft vs. Data East

In a recent conversation with the other members of the Pack, I wondered why no other company has ever tried to produce as successful a mash-up of characters and properties as the Super Smash Brothers series.  (Astute readers are sure to identify the Japan-only PS2 game Dream Mix Fighters TV Megamix, which featured the likes of Optimus Prime, Master Higgins from Adventure Island and Solid Snake, all packed into a technicolor nightmare…to which I respond: it’s only a game if someone actually plays it.)

Sure you can point your finger at the many fighting games that follow this formula and declare me wrong – Capcom vs. SNK, Marvel vs. Capcom, even Namco X Capcom, etc.  But these are games where the characters clearly have something that unites them in the terms of game logic: Ryu vs. Wolverine seems a much likelier fight than Pac-Man vs. Dig-Dug, especially since the former pairing already has character sprites and moves for the purpose.  The adaptation of characters who have nothing to do with fighting games to the genre is one of the most exciting and creative aspects of Smash Bros

Mostly for the benefit of poking fun at the shitty companies and terrible games I fondly remember from my youth, I’ve compiled this thought experiment of a game.  Gentlemen, I present Sunsoft vs. Data East.

What have my frail hands wrought?

Mmm, what a gorgeous title screen!  Let’s see which characters from each beloved company made the cut.

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Triggered Memories: A History of Pointless Minutia

- Team up for devastating double and even triple attacks!

- Artwork by fan favorite Akira Toriyama!

- Unleash the power of the Epoch to travel to the end of time… and back!

- Over 60 hours of mind-blowing gameplay!

- Multiple endings mean the story never ends!

Since the rise of the RPG in the western world, marketing divisions of software companies have forever been parading out similar claims formatted as bulleted lists on the back of game boxes.  One game will supposedly keep you enchanted for hundreds of hours while another will blow your mind with a new exciting spin on the classic turn-based battle system.  It wouldn’t take any seasoned gamer long to figure out what game the “back of the box” blurbs above are describing.  However, there’s something different about Chrono Trigger: a game that holds a special place in the heart of almost everyone who has played it. What sets it above its contemporaries?  What makes it so memorable that it barely takes more than two notes of the introductory music (or a literal swing of a clock’s pendulum) to send you back to a place where a 15″ color TV and grubby gray Super Nintendo controller were the truest definition of happiness?

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Cloverfield

Last weekend, the movie Cloverfield was released in theaters. After hearing about J. J. Abram’s involvement with the film, the Lost/monster movie fan inside me drove me to check it out with some friends. I didn’t see any threads about it on the message board, so I thought I might post a few of my thoughts here since this seems like one of those “you’ll probably end up talking about it with your friends and co-workers” kind of movies.

*Note: Although there isn’t too much to really “spoil”, I will refrain from going into detail about any plot or character details that would be considered such.

As the Good Sir Tony will agree with me, the experience was not a bad one. In case you are unfamiliar with the concept of Cloverfield, I’ve included this handy and highly scientific equation for your benefit. Excuse the large size and my poor skill with image editing…

Cloverfield

I’d say this accurately sums up the concept. Godzilla (giant monster currrently destroying city) plus The Blair Witch Project (film presented as “real” amateur footage) minus Godzuki (I wanted to put a pile of crap as the picture here to symbolize the overall awfulness of The Blair Witch Project, but Godzuki seemed so much more poignant) equals Cloverfield.

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Reviewed: 2007

With all of the recent Top Games of the Year discussions going on in our message boards and on other websites, I figured I would throw some of my opinions in the mix for the top media of 2007. Though I started this just as a reference for myself to remember what I played and what came out in 2007, I was surprised at the amount of quality material released only in the past one year. Hopefully seeing some of these titles will jog your memory as well and remind you of what a great year it’s been and all that we have to look forward to in 2008.

1. Games 

I’m not going to spend too much time discussing the big titles of this past year. We’ve already gone over and praised them many times, and they deserve every ounce of that. 2007 saw a lot of big franchise titles including Call of Duty 4, the two Guitar Hero releases, Metroid Prime 3, Pokemon Diamond/Pearl, and Halo 3 just to name a few. However, this year was also marked by a lot of new properties as well: Assassin’s Creed, Bioshock, Rock Band, Zack & Wiki, and Portal immediately come to mind. While I don’t necessarily hope for sequels to all of these newcomers, it definitely kept the gaming world fresh not to just rotate around a few big name releases. I’m glad to see how much coverage these new games got – obviously games like Rock Band don’t need a huge campaign, but it was great to see IGN advertising and supporting Zack & Wiki so much to keep people from overlooking it.

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Return to Brahms: A Year Away from Animal Crossing

The type of snow falling now is the kind you see rarely in life but often in movies – large round flakes falling slowly in uniform patterns and sticking perfectly to the grass and pavement alike, perfect for leaving footprints in or making snowmen with. At this time of the night the shops are all closed, darkened storefronts displaying careful arrangements of aesthetically pleasing items. It’s a few days before Christmas, and the night is given a dream-like glow by the reflections of multicolored lights hanging from the roofs of houses in the snow. The only sound comes from the snow crunching under my feet and the occasional acoustic guitar strum in the background…there isn’t much to do at this hour, but there’s a certain romance I feel wandering this sleeping town on a winter night.

Back in the real world, it’s hopelessly green outside for December 24th. Some stubborn, dirty snow piles cling to the corners of parking lots, and it’s entirely too windy and cold to lure me outside for any reason. It certainly doesn’t feel much like the type of atmosphere promised by all of the seasonal films they’re showing on TV this week.

Perhaps this is what prompted my return to the digital town of Brahms, a place I used to come to at least once a day for a good amount of time roughly a year ago. Returning to it now after so long yields a strange feeling of familiarity and foreignness – I’ve been here before, but it’s not quite the same as it used to be. Everything is where it used to be, but the occupants of the houses are all different. My own home is filled with cockroaches and weeds and clover patches punctuate the snow-covered ground over every square inch of the town… doesn’t anyone know how to pull weeds in this place? (Clearly this is not the same pastiche of cleanly modern living seen in Nintendogs: your home and surroundings grow dirty and unkempt with neglect in this universe.) Yet there’s something about the music that takes me back…

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Act 1: Enter Star Wolf

This is the blog of Tom, Master of Unlocking.

Edit: Still the Master of Unlocking after six months of not posting. My apologies. Look forward to this space becoming a bustling spaceport of rambling bullshit and/or a dumpster full of empty away messages. Thank you.