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	<title>The Rumble Pack &#187; The Rumble Reader</title>
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	<link>http://www.therumblepack.com</link>
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	<copyright>Copyright © The Rumble Pack 2010 </copyright>
	<managingEditor>feedback@therumblepack.com (The Rumble Pack)</managingEditor>
	<webMaster>feedback@therumblepack.com (The Rumble Pack)</webMaster>
	<category>Games &#38; Hobbies:Video Games</category>
	<ttl>1440</ttl>
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		<title>The Rumble Pack</title>
		<link>http://www.therumblepack.com</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Rumble pack is comprised of five college buddies who love to play video games - Nick, Justin, Tony, Kaz and Tom. Our podcast has seen many shifts in format and personnel over the past few years, but our goal has remained consistent since the beginning: to provide analysis of industry trends and software across all platforms, with a healthy dose of irreverent and frequently scatological humor. This podcast is a celebration of the social aspects of gaming. We were smash brothers long before we became the Pack, and we continue to game with each other on a regular basis. We&#039;re also a proud member of Platform Nation. Be sure to visit platformnation.com for more great gaming podcasts!</itunes:summary>
	<itunes:keywords>Video Games, Xbox, PS3, Wii, PC, DS, iPhone, Games</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Comedy" />
	<itunes:author>The Rumble Pack</itunes:author>
	<itunes:owner>
		<itunes:name>The Rumble Pack</itunes:name>
		<itunes:email>feedback@therumblepack.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.therumblepack.com/images/300-px-album-art.jpg" />
		<item>
		<title>Episode 215: Beat the Crockledile</title>
		<link>http://www.therumblepack.com/2011/11/11/episode-215-beat-the-crockledile/</link>
		<comments>http://www.therumblepack.com/2011/11/11/episode-215-beat-the-crockledile/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 14:11:04 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Kirby's Return to Dreamland]]></category>
		<category><![CDATA[Knuckles Chaotix]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Solatorobo]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=1681</guid>
		<description><![CDATA[Kaz flies down memory lane in Sonic Generations, Justin hunts down Solatorobo, and Tom scoops up Riddler trophies and Bat Spoilers galore.]]></description>
			<content:encoded><![CDATA[<p>Anthropomorphic horror is unleashed! This week, Kaz plays <em>Sonic Generations</em> and the guys ponder what exactly the name of that damn crocodile was. Afterwards, he recounts his tale of the hacked Xbox account, full of international intrigue and chimney sweep accents. Justin experiences the barkest of days in <em>Solatorobo </em>and Tom collects every goddamned Riddler trophy in <em>Arkham City</em>. Speaking of which, tons of bat-spoilers at the end of the show, so have your finger on the pause button if you&#8217;re not quite done with that one yet. Plus, a tour of the booger factory, non-commital bro-jobs, more <em>Kirby</em>, grandmotherly gaming, our favorite hipster <em>Zelda</em> and drooling ears.</p>
<p>Relevant Links:</p>
<p><a href="http://www.gamespite.net/toastywiki/index.php/Games/LaputaEffect">Gamespite on &#8220;The Laputa Effect&#8221;</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Kaz flies down memory lane in Sonic Generations, Justin hunts down Solatorobo, and Tom scoops up Riddler trophies and Bat Spoilers galore.</itunes:subtitle>
		<itunes:summary>Kaz flies down memory lane in Sonic Generations, Justin hunts down Solatorobo, and Tom scoops up Riddler trophies and Bat Spoilers galore.</itunes:summary>
		<itunes:keywords>Podcasts, Spinner</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 11: Scalia Shakalaka</title>
		<link>http://www.therumblepack.com/2011/07/07/the-rumble-reader-episode-11-scalia-shakalaka/</link>
		<comments>http://www.therumblepack.com/2011/07/07/the-rumble-reader-episode-11-scalia-shakalaka/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 04:33:54 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=1250</guid>
		<description><![CDATA[It takes a very special Supreme Court ruling to bring back our long dormant Reader.]]></description>
			<content:encoded><![CDATA[<p>It takes a very special Supreme Court ruling to bring back our long dormant Reader, but Justin, Kaz and special law master Jeff Kramer are up to the task. Tune in to hear about Scalia beat-downs, Alito&#8217;s special Genesis 3D and Thomas&#8217; crazy ramblings. Guaranteed to give you a &#8220;laughing episode&#8221; or two.</p>
<p>Relevant Links:</p>
<p><a href="http://www.scotusblog.com/2011/06/analysis-of-old-values-and-modernity/" target="_blank">SCOTUSblog&#8217;s Analysis</a></p>
<p><a href="http://www.nytimes.com/2005/12/31/politics/31mirth.html" target="_blank">The New York Times&#8217; Take on Justice Yuks</a></p>
<p><a href="http://www.nytimes.com/2011/06/29/arts/video-games/what-supreme-court-ruling-on-video-games-means.html?_r=1&amp;ref=technology" target="_blank">We Also Have a &#8220;Duty&#8221; Now, Apparently</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2011/07/07/the-rumble-reader-episode-11-scalia-shakalaka/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/1250/0/RumbleReaderEpisode11.mp3" length="75560240" type="audio/mpeg" />
		<itunes:duration>1:18:41</itunes:duration>
		<itunes:subtitle>It takes a very special Supreme Court ruling to bring back our long dormant Reader.</itunes:subtitle>
		<itunes:summary>It takes a very special Supreme Court ruling to bring back our long dormant Reader.</itunes:summary>
		<itunes:keywords>Podcasts, Spinner</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 10: MOH Is Me</title>
		<link>http://www.therumblepack.com/2010/10/01/the-rumble-reader-episode-10-moh-is-me/</link>
		<comments>http://www.therumblepack.com/2010/10/01/the-rumble-reader-episode-10-moh-is-me/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 23:38:04 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=729</guid>
		<description><![CDATA[Nick and Justin go to war, but can love bloom on the battlefield of the FPS genre?]]></description>
			<content:encoded><![CDATA[<p>The wait is over &#8211; episode 10 of The Rumble Reader is here! Join Nick and Justin as they tackle NY Times writer Chris Suellentrop&#8217;s &#8220;War Games,&#8221; and discuss the impact of the current best-selling genre, militaristic first-person shooters. Can EA&#8217;s <em>Medal of Honor</em> reboot deliver on the unpublished promises of Konami&#8217;s <em>Six Days in Fallujah</em>? And if fake battlefields weren&#8217;t enough, they also take a look at Gamasutra writer Chris Morris&#8217; take on the latest round of the EA-Activision war of words. Strap on your body armor and get those grenades ready &#8211; the Reader is going to war!</p>
<p>Related Links:</p>
<p><a href="http://www.nytimes.com/2010/09/12/magazine/12military-t.html?_r=2&amp;scp=1&amp;sq=video%20games%20war&amp;st=cse">Chris Suellentrop&#8217;s &#8220;War Games&#8221;</a></p>
<p><a href="http://www.gamasutra.com/view/news/30648/Opinion_Why_Activision__EAs_Feud_Embarrasses_The_Game_Industry.php">Chris Morris&#8217; &#8220;Why Activision &amp; EA&#8217;s Feud Embarrasses The Game Industry&#8221;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/10/01/the-rumble-reader-episode-10-moh-is-me/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/729/0/RumbleReaderEpisode010.mp3" length="27521850" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Nick and Justin go to war, but can love bloom on the battlefield of the FPS genre?</itunes:subtitle>
		<itunes:summary>Nick and Justin go to war, but can love bloom on the battlefield of the FPS genre?</itunes:summary>
		<itunes:keywords>Podcasts, Spinner</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 9: Scottaholics Anonymous</title>
		<link>http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/</link>
		<comments>http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:15:38 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/</guid>
		<description><![CDATA[Much like Knives Chau, Nick and Justin have Scott Pilgrim on the brain.]]></description>
			<content:encoded><![CDATA[<p><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"></a></p>
<p><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"></a></p>
<p style="text-align: center;"><a title="nick-justin-scott-pilgrim.jpg" href="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg"><img src="http://www.therumblepack.com/podcasts//2010/08/nick-justin-scott-pilgrim.jpg" alt="nick-justin-scott-pilgrim.jpg" width="481" height="263" /></a></p>
<p>&#8220;Scott Pilgrim vs. the World&#8221; releases nationally in theaters today,  potentially turning the underground graphic novel series into a  money-making franchise. But while the flashy fights and spirited cast  may put butts in seats, it&#8217;s the heart at the center of Bryan Lee  O&#8217;Malley&#8217;s work that will keep people talking. This week, Justin and  Nick tackle the entire story, looking at it specifically through the  gamer&#8217;s perspective. They discuss their favorite moments, the recent  game tie-in and why Edgar Wright was the right man to direct the film  adaptation. It&#8217;s time to level up and discover the power of love.</p>
<p>Relevant Links:</p>
<p><a href="http://www.hulu.com/spaced">&#8220;Spaced&#8221; on Hulu</a></p>
<p><a href="http://www.ugo.com/the-goods/every-video-game-reference-in-the-scott-pilgrim-comics"> UGO&#8217;s SP Video Game References List</a></p>
<p><a href="http://boingboing.net/2010/08/10/yakuza-3-review.html">Boing Boing&#8217;s Yakuza 3 Review (from the Yakuza perspective)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/08/13/the-rumble-reader-episode-9-scottaholics-anonymous/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/438/0/RumbleReaderEpisode009.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Much like Knives Chau, Nick and Justin have Scott Pilgrim on the brain.</itunes:subtitle>
		<itunes:summary>Much like Knives Chau, Nick and Justin have Scott Pilgrim on the brain.</itunes:summary>
		<itunes:keywords>Justin, Nicolo, Podcasts, Spinner</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 8: The Games They Are a-Changin’</title>
		<link>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/</link>
		<comments>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 20:01:50 +0000</pubDate>
		<dc:creator>ThePack</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Kaz]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/</guid>
		<description><![CDATA[The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like Far Cry 2 and Grand Theft Auto IV...]]></description>
			<content:encoded><![CDATA[<p>The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like <em>Far Cry 2</em> and <em>Grand Theft Auto IV</em> suggest that something is going on in the medium, and why what we play truly matters.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/08/07/the-rumble-reader-episode-8-the-games-they-are-a-changin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/434/0/RumbleReaderEpisode008.mp3" length="40728620" type="audio/mpeg" />
		<itunes:duration>0:42:21</itunes:duration>
		<itunes:subtitle>The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like Far Cry [...]</itunes:subtitle>
		<itunes:summary>The guys have praised Tom Bissell&#8217;s &#8220;Extra Lives&#8221; in past episodes both for his insightful critique of gaming narratives and his witty, poignant writing. This week, Bissell joins Kaz and Justin to talk about how games like Far Cry 2 and Grand Theft Auto IV suggest that something is going on in the medium, and why what we play truly matters.</itunes:summary>
		<itunes:keywords>Justin, Kaz, Podcasts, Spinner</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 7: Strangers on a Raid</title>
		<link>http://www.therumblepack.com/2010/07/15/the-rumble-reader-episode-7-strangers-on-a-raid/</link>
		<comments>http://www.therumblepack.com/2010/07/15/the-rumble-reader-episode-7-strangers-on-a-raid/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 13:44:10 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/07/15/the-rumble-reader-episode-7-strangers-on-a-raid/</guid>
		<description><![CDATA[After Blizzard&#8217;s &#8220;Real ID&#8221; fiasco, Nick and Justin wouldn&#8217;t dream of asking you to give up your Rumble handle, but they can&#8217;t help wondering how a more open community might work. Luckily, a Gamasutra analysis serves as a worthy devil&#8217;s advocate. The guys also discuss 1up&#8217;s...]]></description>
			<content:encoded><![CDATA[<p>After Blizzard&#8217;s &#8220;Real ID&#8221; fiasco, Nick and Justin wouldn&#8217;t dream of asking you to give up your Rumble handle, but they can&#8217;t help wondering how a more open community might work. Luckily, a Gamasutra analysis serves as a worthy devil&#8217;s advocate. The guys also discuss 1up&#8217;s tribute to the ROM hacking underground and fan translations. Those English patches for old Super Famicom games are definitely appreciated, but how can future projects survive in a post-DRM era?</p>
<p>Relevant Links:</p>
<p><a href="http://www.gamasutra.com/view/news/29347/InDepth_Why_Was_Blizzards_Real_ID_Such_An_Issue.php">Kris Graft&#8217;s &#8220;Why Was Blizzard&#8217;s &#8216;Real ID&#8217; Such an Issue?&#8221;</a></p>
<p><a href="http://www.1up.com/do/feature?cId=3180292">Bob Mackey&#8217;s &#8220;Found in Translation&#8221; </a></p>
<p><a href="http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell">Tom Bissell&#8217;s &#8220;The Grammar of Fun&#8221;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/07/15/the-rumble-reader-episode-7-strangers-on-a-raid/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/422/0/RumbleReaderEpisode007.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>After Blizzard&#8217;s &#8220;Real ID&#8221; fiasco, Nick and Justin wouldn&#8217;t dream of asking you to give up your Rumble handle, but they can&#8217;t help wondering how a more open community might work. Luckily, a Gamasutra analysis serves as [...]</itunes:subtitle>
		<itunes:summary>After Blizzard&#8217;s &#8220;Real ID&#8221; fiasco, Nick and Justin wouldn&#8217;t dream of asking you to give up your Rumble handle, but they can&#8217;t help wondering how a more open community might work. Luckily, a Gamasutra analysis serves as a worthy devil&#8217;s advocate. The guys also discuss 1up&#8217;s tribute to the ROM hacking underground and fan translations. Those English patches for old Super Famicom games are definitely appreciated, but how can future projects survive in a post-DRM era?
Relevant Links:
Kris Graft&#8217;s &#8220;Why Was Blizzard&#8217;s &#8216;Real ID&#8217; Such an Issue?&#8221;
Bob Mackey&#8217;s &#8220;Found in Translation&#8221; 
Tom Bissell&#8217;s &#8220;The Grammar of Fun&#8221;</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 6: What Would Yamauchi Do?</title>
		<link>http://www.therumblepack.com/2010/07/02/the-rumble-reader-episode-6-what-would-iwata-do/</link>
		<comments>http://www.therumblepack.com/2010/07/02/the-rumble-reader-episode-6-what-would-iwata-do/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 15:59:28 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>
		<category><![CDATA[Tony]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/07/02/the-rumble-reader-episode-6-what-would-iwata-do/</guid>
		<description><![CDATA[Though some gamers may not want to admit it, everyone loves Nintendo. As Justin, Nick and Tony point out, that&#8217;s never been more apparent, as both the company&#8217;s E3 press conference and new handheld generated lots of positive buzz a couple weeks ago. In this...]]></description>
			<content:encoded><![CDATA[<p>Though some gamers may not want to admit it, everyone loves Nintendo. As Justin, Nick and Tony point out, that&#8217;s never been more apparent, as both the company&#8217;s E3 press conference and new handheld generated lots of positive buzz a couple weeks ago. In this week&#8217;s reading assignment, &#8220;Nintendo Magic,&#8221; Japanese journalist Osamu Inoue examines how Nintendo reclaimed the industry spotlight, and how Satoru Iwata&#8217;s management style helped facilitate an internal shift.<br />
 <br />
Relevant Links:<br />
 <br />
<a href="http://us.wii.com/iwata_asks/index.jsp">&#8220;Iwata Asks&#8221; Interviews</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/07/02/the-rumble-reader-episode-6-what-would-iwata-do/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/417/0/RumbleReaderEpisode006.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Though some gamers may not want to admit it, everyone loves Nintendo. As Justin, Nick and Tony point out, that&#8217;s never been more apparent, as both the company&#8217;s E3 press conference and new handheld generated lots of positive buzz a coupl[...]</itunes:subtitle>
		<itunes:summary>Though some gamers may not want to admit it, everyone loves Nintendo. As Justin, Nick and Tony point out, that&#8217;s never been more apparent, as both the company&#8217;s E3 press conference and new handheld generated lots of positive buzz a couple weeks ago. In this week&#8217;s reading assignment, &#8220;Nintendo Magic,&#8221; Japanese journalist Osamu Inoue examines how Nintendo reclaimed the industry spotlight, and how Satoru Iwata&#8217;s management style helped facilitate an internal shift.
 
Relevant Links:
 
&#8220;Iwata Asks&#8221; Interviews</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts, Tony</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 5: God of Snore</title>
		<link>http://www.therumblepack.com/2010/06/11/the-rumble-reader-episode-5-god-of-snore/</link>
		<comments>http://www.therumblepack.com/2010/06/11/the-rumble-reader-episode-5-god-of-snore/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 15:10:58 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/06/11/the-rumble-reader-episode-5-god-of-snore/</guid>
		<description><![CDATA[Heroes like Kratos and Marcus Fenix have garnered a lot of attention in recent years, but this week, Justin and Nick chat with Christian Nutt, Gamasutra&#8217;s Features Director, about why he thinks these guys are just empty cranky-pants. Instead, the guys salute* games like Heavy...]]></description>
			<content:encoded><![CDATA[<p>Heroes like Kratos and Marcus Fenix have garnered a lot of attention in recent years, but this week, Justin and Nick chat with Christian Nutt, Gamasutra&#8217;s Features Director, about why he thinks these guys are just empty cranky-pants. Instead, the guys salute* games like <em>Heavy Rain</em> and <em>Mother 3</em> that emphasize character depth and humanity. Nutt discusses how solid writing can go a long way towards creating a more believable, fleshed-out world. Perhaps we&#8217;ll see a shift at E3, just as long as the marketing muscle doesn&#8217;t get in the way.</p>
<p>*Also, their shorts, of course.</p>
<p>Relevant Links:</p>
<p><a href="http://www.gamasutra.com/view/news/28484/Opinion_Characters_The_Building_Blocks_Of_Your_Reality.php">Christian Nutt&#8217;s &#8220;Characters. the Building Blocks of Your Reality&#8221;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/06/11/the-rumble-reader-episode-5-god-of-snore/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/403/0/RumbleReaderEpisode005.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Heroes like Kratos and Marcus Fenix have garnered a lot of attention in recent years, but this week, Justin and Nick chat with Christian Nutt, Gamasutra&#8217;s Features Director, about why he thinks these guys are just empty cranky-pants. Instead, [...]</itunes:subtitle>
		<itunes:summary>Heroes like Kratos and Marcus Fenix have garnered a lot of attention in recent years, but this week, Justin and Nick chat with Christian Nutt, Gamasutra&#8217;s Features Director, about why he thinks these guys are just empty cranky-pants. Instead, the guys salute* games like Heavy Rain and Mother 3 that emphasize character depth and humanity. Nutt discusses how solid writing can go a long way towards creating a more believable, fleshed-out world. Perhaps we&#8217;ll see a shift at E3, just as long as the marketing muscle doesn&#8217;t get in the way.
*Also, their shorts, of course.
Relevant Links:
Christian Nutt&#8217;s &#8220;Characters. the Building Blocks of Your Reality&#8221;</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 4: Yippie Kai Yai What?</title>
		<link>http://www.therumblepack.com/2010/05/28/the-rumble-reader-episode-4-yippie-kai-yai-what/</link>
		<comments>http://www.therumblepack.com/2010/05/28/the-rumble-reader-episode-4-yippie-kai-yai-what/#comments</comments>
		<pubDate>Fri, 28 May 2010 16:19:37 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/05/28/the-rumble-reader-episode-4-yippie-kai-yai-what/</guid>
		<description><![CDATA[In an industry that often demands too much from its creators, we may need more than sheriff to keep everyone in line. As Justin and Nick explore the wilderness of Red Dead Redemption, an essay from above the 49th Parallel forces them to think about...]]></description>
			<content:encoded><![CDATA[<p>In an industry that often demands too much from its creators, we  may need more than sheriff to keep everyone in line. As Justin and Nick  explore the wilderness of <em>Red Dead Redemption</em>, an essay from  above the 49th Parallel forces them to think about fair trade and that  particular game&#8217;s stressful development. However, the crunch-time blues  can work both ways, as they see in a blog entry from Raven&#8217;s Manveer  Heir. In the second half of the show, Justin and Nick explore a 1up  feature that asks why there aren&#8217;t more interactive Westerns. Should we  heed the author&#8217;s Mad Dog decree?</p>
<p>Relevant Links:</p>
<p><a href="http://www.above49.ca/2010/05/do-we-need-fair-trade-games.html">Nels Anderson&#8217;s &#8220;Do We Need Fair Trade Games?&#8221;</a></p>
<p><a href="http://designrampage.blogspot.com/2010/05/reflections-of-five-year-vet.html">Manveer Heir&#8217;s &#8220;Reflections of a Five Year Vet&#8221;</a></p>
<p><a href="http://www.1up.com/do/feature?cId=3179347">John  Constantine&#8217;s &#8220;Manifest Destiny&#8221;</a></p>
<p><a href="http://www.amazon.com/Nintendo-Magic-Winning-Videogame-Wars/dp/1934287229/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1275055886&amp;sr=8-1">Your Next Reading Assignment: Nintendo Magic</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/05/28/the-rumble-reader-episode-4-yippie-kai-yai-what/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/396/0/RumbleReaderEpisode004.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>In an industry that often demands too much from its creators, we  may need more than sheriff to keep everyone in line. As Justin and Nick  explore the wilderness of Red Dead Redemption, an essay from  above the 49th Parallel forces them to think abo[...]</itunes:subtitle>
		<itunes:summary>In an industry that often demands too much from its creators, we  may need more than sheriff to keep everyone in line. As Justin and Nick  explore the wilderness of Red Dead Redemption, an essay from  above the 49th Parallel forces them to think about fair trade and that  particular game&#8217;s stressful development. However, the crunch-time blues  can work both ways, as they see in a blog entry from Raven&#8217;s Manveer  Heir. In the second half of the show, Justin and Nick explore a 1up  feature that asks why there aren&#8217;t more interactive Westerns. Should we  heed the author&#8217;s Mad Dog decree?
Relevant Links:
Nels Anderson&#8217;s &#8220;Do We Need Fair Trade Games?&#8221;
Manveer Heir&#8217;s &#8220;Reflections of a Five Year Vet&#8221;
John  Constantine&#8217;s &#8220;Manifest Destiny&#8221;
Your Next Reading Assignment: Nintendo Magic</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 3: The Wrong Place at the Wright Time</title>
		<link>http://www.therumblepack.com/2010/05/14/the-rumble-reader-episode-3-the-wrong-place-at-the-wright-time/</link>
		<comments>http://www.therumblepack.com/2010/05/14/the-rumble-reader-episode-3-the-wrong-place-at-the-wright-time/#comments</comments>
		<pubDate>Fri, 14 May 2010 12:20:28 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/05/14/the-rumble-reader-episode-3-the-wrong-place-at-the-wright-time/</guid>
		<description><![CDATA[As gamers mature, so must the industry. That&#8217;s the general theme for this week&#8217;s Reader, which has Justin and Nick pondering how developers can cater to broader audiences without abandoning the core gamer. They first look at a recent opinion piece from GamePro&#8217;s John Davison,...]]></description>
			<content:encoded><![CDATA[<p>As gamers mature, so must the industry. That&#8217;s the general theme for this week&#8217;s Reader, which has Justin and Nick pondering how developers can cater to broader audiences without abandoning the core gamer. They first look at a recent opinion piece from GamePro&#8217;s John Davison, in which the industry veteran suggests that &#8220;more content&#8221; doesn&#8217;t necessarily mean &#8220;better game.&#8221; In the second half of the show, Justin and Nick talk about the challenges of localizing the <em>Ace Attorney </em>series. Who knew that such a ridiculous game could work as a sly satire, too? Not Americans, apparently.</p>
<p>Relevant Links:</p>
<p><a href="http://www.gamepro.com/article/news/215033/too-big-and-too-hard/">John Davison&#8217;s&#8217; &#8220;Too Big and Too Hard&#8221;</a></p>
<p><a href="http://www.escapistmagazine.com/articles/view/issues/issue_253/7530-Phoenix-Wrights-Objection">Fintan Monaghan&#8217;s &#8220;Phoenix Wright&#8217;s Objection&#8221;</a></p>
<p><a href="http://kyleorland.com/thegamebeat/?p=2456">The first details on Best Buy&#8217;s @Gamer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/05/14/the-rumble-reader-episode-3-the-wrong-place-at-the-wright-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/389/0/RumbleReaderEpisode003.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>As gamers mature, so must the industry. That&#8217;s the general theme for this week&#8217;s Reader, which has Justin and Nick pondering how developers can cater to broader audiences without abandoning the core gamer. They first look at a recent opi[...]</itunes:subtitle>
		<itunes:summary>As gamers mature, so must the industry. That&#8217;s the general theme for this week&#8217;s Reader, which has Justin and Nick pondering how developers can cater to broader audiences without abandoning the core gamer. They first look at a recent opinion piece from GamePro&#8217;s John Davison, in which the industry veteran suggests that &#8220;more content&#8221; doesn&#8217;t necessarily mean &#8220;better game.&#8221; In the second half of the show, Justin and Nick talk about the challenges of localizing the Ace Attorney series. Who knew that such a ridiculous game could work as a sly satire, too? Not Americans, apparently.
Relevant Links:
John Davison&#8217;s&#8217; &#8220;Too Big and Too Hard&#8221;
Fintan Monaghan&#8217;s &#8220;Phoenix Wright&#8217;s Objection&#8221;
The first details on Best Buy&#8217;s @Gamer</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 2: Shamitsu</title>
		<link>http://www.therumblepack.com/2010/04/30/the-rumble-reader-episode-2-shamitsu/</link>
		<comments>http://www.therumblepack.com/2010/04/30/the-rumble-reader-episode-2-shamitsu/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 19:26:57 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/04/30/the-rumble-reader-episode-2-shamitsu/</guid>
		<description><![CDATA[In the second installment of the Reader, Nick and Justin tackle the &#8220;mystical&#8221; world of Japanese game journalism. The 40/40 Metal Gear Solid: Peace Walker score in Weekly Famitsu recently stirred up controversy, but the guys delve into what that magazine used to stand for....]]></description>
			<content:encoded><![CDATA[<p>In the second installment of the Reader, Nick and Justin tackle the &#8220;mystical&#8221; world of Japanese game journalism. The 40/40 <em>Metal Gear Solid: Peace Walker</em> score in Weekly Famitsu recently stirred up controversy, but the guys delve into what that magazine used to stand for. They also shed light on Xbox Live Indie Games through a developer blog on 4 Color Rebellion. Lastly, GameFan is once again sitting in magazine racks across the country, but the guys are still trying to figure out why. (No copy editing makes Justin angry.)</p>
<p>Relevant Links:</p>
<p><a href="http://www.4colorrebellion.com/archives/2010/04/25/inside-the-indie-game-development-cycle/">Brian Sowers&#8217; &#8220;Inside the Indie Game Development Cycle&#8221;</a></p>
<p><a href="http://magweasel.com/2010/04/21/the-way-cross-reviews-work/">Kevin Gifford&#8217;s &#8220;The Way Cross Reviews Work&#8221;</a></p>
<p><a href="http://www.amazon.com/Nintendo-Magic-Winning-Videogame-Wars/dp/1934287229/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1272593689&amp;sr=8-1">Nintendo Magic &#8211; a future Reader selection</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/04/30/the-rumble-reader-episode-2-shamitsu/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/384/0/RumbleReaderEpisode002.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>In the second installment of the Reader, Nick and Justin tackle the &#8220;mystical&#8221; world of Japanese game journalism. The 40/40 Metal Gear Solid: Peace Walker score in Weekly Famitsu recently stirred up controversy, but the guys delve into w[...]</itunes:subtitle>
		<itunes:summary>In the second installment of the Reader, Nick and Justin tackle the &#8220;mystical&#8221; world of Japanese game journalism. The 40/40 Metal Gear Solid: Peace Walker score in Weekly Famitsu recently stirred up controversy, but the guys delve into what that magazine used to stand for. They also shed light on Xbox Live Indie Games through a developer blog on 4 Color Rebellion. Lastly, GameFan is once again sitting in magazine racks across the country, but the guys are still trying to figure out why. (No copy editing makes Justin angry.)
Relevant Links:
Brian Sowers&#8217; &#8220;Inside the Indie Game Development Cycle&#8221;
Kevin Gifford&#8217;s &#8220;The Way Cross Reviews Work&#8221;
Nintendo Magic &#8211; a future Reader selection</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Rumble Reader Episode 1: Press Start</title>
		<link>http://www.therumblepack.com/2010/04/17/the-rumble-reader-episode-1-press-start/</link>
		<comments>http://www.therumblepack.com/2010/04/17/the-rumble-reader-episode-1-press-start/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 19:38:39 +0000</pubDate>
		<dc:creator>Nicolo</dc:creator>
				<category><![CDATA[Justin]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Nicolo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Rumble Reader]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/2010/04/17/the-rumble-reader-episode-1-press-start/</guid>
		<description><![CDATA[Welcome, one and all, to the first installment of our new podcast. This biweekly spin-off will discuss the latest material from all of our favorite gaming blogs, books, magazines&#8230;maybe even fan fiction (or not). Many of us here read about games almost as often as...]]></description>
			<content:encoded><![CDATA[<p><em>Welcome, one and all, to the first installment of our new podcast.  This biweekly spin-off will discuss the latest material from all of our  favorite gaming blogs, books, magazines&#8230;maybe even fan fiction (or  not). Many of us here read about games almost as often as we play them,  and the Reader will allow us to address interesting topics in a more  intimate setting. This show will definitely evolve over the next few  weeks, but listener feedback is crucial. We&#8217;ll be paying close attention  to iTunes reviews and comments, so please let us know what you think!</em></p>
<p>This week, Justin and Nick delve into a recent article from Leigh  Alexander that addresses GDC&#8217;s social gaming buzz. Farmville is  definitely a phenomenon, but can it possibly take down console gaming?  They also delve into the &#8220;lost&#8221; issue of EGM, supposedly just prior to  the digital magazine&#8217;s launch. The presentation is pretty slick, but the  guys still have a few reservations.</p>
<p>Relevant Links:</p>
<p><a href="http://www.gamesetwatch.com/2010/03/opinion_the_news_of_console_ga.php#more">Leigh Alexander&#8217;s &#8220;The News of Console Gaming&#8217;s Death  Has Been Greatly Exaggerated&#8221;</a></p>
<p><a href="http://www.egmnow.com/lost-issue/"> EGM&#8217;s  Lost Issue</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therumblepack.com/2010/04/17/the-rumble-reader-episode-1-press-start/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://www.therumblepack.com/podpress_trac/feed/369/0/RumbleReaderEpisode001.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Welcome, one and all, to the first installment of our new podcast.  This biweekly spin-off will discuss the latest material from all of our  favorite gaming blogs, books, magazines&#8230;maybe even fan fiction (or  not). Many of us here read about g[...]</itunes:subtitle>
		<itunes:summary>Welcome, one and all, to the first installment of our new podcast.  This biweekly spin-off will discuss the latest material from all of our  favorite gaming blogs, books, magazines&#8230;maybe even fan fiction (or  not). Many of us here read about games almost as often as we play them,  and the Reader will allow us to address interesting topics in a more  intimate setting. This show will definitely evolve over the next few  weeks, but listener feedback is crucial. We&#8217;ll be paying close attention  to iTunes reviews and comments, so please let us know what you think!
This week, Justin and Nick delve into a recent article from Leigh  Alexander that addresses GDC&#8217;s social gaming buzz. Farmville is  definitely a phenomenon, but can it possibly take down console gaming?  They also delve into the &#8220;lost&#8221; issue of EGM, supposedly just prior to  the digital magazine&#8217;s launch. The presentation is pretty slick, but the  guys still have a few reservations.
Relevant Links:
Leigh Alexander&#8217;s &#8220;The News of Console Gaming&#8217;s Death  Has Been Greatly Exaggerated&#8221;
 EGM&#8217;s  Lost Issue</itunes:summary>
		<itunes:keywords>Justin, Main, Nicolo, Podcasts</itunes:keywords>
		<itunes:author>The Rumble Pack</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>

