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Archive for the 'Review' Category

The Legend of Zelda: Spirit Tracks Review

Can Link do anything right these days? For all of the critical praise that the ongoing Legend of Zelda saga has received in recent years, the online backlash towards the past few entries has been harsh. While Twilight Princess and Phantom Hourglass introduced new wrinkles to the series, the dungeon-trekking foundation that’s been in place since the original - or at least Link to the Past - is starting to feel creaky. Spirit Tracks, the latest Zelda and Nintendo’s big handheld title from last fall, suggested that cartoony locomotives might be the solution, but unfortunately riding the rails is the worst part of an otherwise wonderful adventure.

Phantom Hourglass was unusual in that it followed the events of 2003’s The Wind Waker, instead of just hitting the traditional Hyrule reset button. If you’ve seen any cel-shaded Spirit Tracks screens, then you’ve probably realized that this game is another direct sequel. Unlike PH, this game takes place 100 years after Tetra, the King of Red Lions and all of that time-consuming sailing. It’s clear that this is the same world though, with plenty of references to the old toon games sprinkled throughout. Read more

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LittleBigPlanet (PSP) Review

The PS3’s LittleBigPlanet was a game about unbridled creativity. Anything was possible, so long as you had the patience to glue it all together. LBP’s younger brother for the PSP shares its title but is too often about compromise. While the charm, intricate level design and adorable Sackboys have survived the transition, much of what made the original special has been sent to the scrapheap.

LBP is a classic case of “can we/should we.” From a technical standpoint, the game is a marvel. Just in case you’re not up to speed on the PS3 predecessor - something you need to rectify immediately - LBP is a sidescrolling platformer that allows users to create their own levels from scratch and upload them online. Everything is customizable, from motion-sensing switches to lighting effects to enemy movement patterns. The PSP edition retains this exhaustive level editor and bustling online community. You can download user-made levels on the go, and for that alone, the guys at Studio Cambridge should be patted on the back. I just wish these new worlds had some texture. Read more

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Assassin’s Creed II Review

For the first few hours of Assassin’s Creed II, Ezio Auditore da Firenze shares much in common with his fearless ancestor from the first game, Altaïr. Both hide retractable blades under their sleeves and scale incredibly steep architecture in order to track down their targets. Like Altaïr, Ezio becomes hellbent on revenge, taking down an ever-growing conspiracy in order to avenge his family and restore order to the world. But while the shrouded assassin from the Holy Land was a bit of a loner, his Italian cousin has charisma and wit to spare. And like Ezio, the second installment of Assassin’s Creed is more dynamic and exciting than the first.

Even within the first few missions of ACII, we get to really know Ezio - not the cunning swordsman or the stealthy assassin, but the loyal son and the carefree playboy. In other words, we’re introduced to the man under the hood long before he begins to wield his sword. Though much of the protagonist’s motivation is well-trodden territory, spending time with Ezio is much more enjoyable. He’s a swashbuckler that feels much more in line with the Sands of Time Prince of Persia. Read more

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PixelJunk Shooter Review

PixelJunk Shooter’s name does not do the game justice. I’m sure that Q-Games wanted to keep it short and sweet, as they did with Monsters and Eden before it, but this new moniker seemingly lumps the game in with the glut of other dual-stick…shooters currently crowding the PSN. Space spelunkers who have already downloaded this treasure know that this label couldn’t be further from the truth.

Of course Shooter takes its time working up to brilliance. The first few stages require players to navigate a ship through tight caverns to rescue stranded scientists. A few waterfalls may provide some pretty scenery and a quick way to cool down your missile launcher, but it isn’t until you discover your first lava-spewing volcano that the game really picks up steam. Suddenly, the impressive fluid physics aren’t just for show, as the lava and water combine to form a soft, destructible crust. Read more

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Call of Duty: Modern Warfare 2 Review

In the first Modern Warfare, there’s a mission in which the player sees through the eyes of a marine operating in an unnamed Middle Eastern country. After some harrowing firefights and a quick airborne escape, both you and he probably assume that the good guys will be able to wipe out the terrorists and save the day. Not quite. Instead, your helicopter nosedives, and your poor marine is suddenly left crawling on the ground as a nuclear weapon is detonated nearby.

*Spoilers ahead! The following review assumes you’ve either completed most of the campaign or don’t care about the storyline.* Read more

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New Super Mario Bros. Wii Review

There’s been a lot of taking turns and character swapping with the Super Mario Bros. games over the years, but it seems strange that a series about two brothers has never really put them on the same screen before. In other genres, the name Mario is synonymous with multiplayer thrills, but in the official platforming games, Luigi, Toad and anyone else in the headlining plumber’s crew are usually sidelined. But with New Super Mario Bros. Wii, Miyamoto decided that this year’s big innovation would be four-player support, ushering in a fresh, chaotic, friendship-ending brand of fun to the beloved series.

 

This is not to say that the game fails to offer a compelling solitary experience. While playing alone can’t offer anything as thrilling as tossing your buddy into a swarm of enemies or using him as a go-go-Gadget personal helicopter, you’ll still appreciate the impeccable level design and nostalgic enemy roster. But NSMBW is most successful when it forces players to figure out a means to proceed forward together, even as they constantly push each other off into bottomless pits. Intentional or otherwise. Read more

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Excitebike: World Rally Review

(originally published at Smile Politely, 11/25)

Since its debut last spring, Nintendo’s WiiWare service has scored a number of well-received hits: World of Goo, BIT.TRIP BEAT, Swords & Soldiers and a handful of others. But you may notice that the one thing missing from that brief list is Nintendo’s own lineup of beloved mascots. World of Goo’s bulgy-eyed globules are not without their charm, but they’re not going to move software like Mario or Donkey Kong can. This has been a deliberate decision, as the company higher-ups are trying to promote independent developers, whose games probably wouldn’t stand a chance against the plumber and company. That’s why it came as such a surprise last week when Excitebike: World Rally showed up.

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LocoRoco Midnight Carnival Review

At first glance, LocoRoco Midnight Carnival seems to fall right in line with its predecessors. Bold graphics, Chipmunk-inspired music and the same troupe of lovable multicolored blobs from the previous two games - even as a $15 downloadable quickie, you may be reluctant to put down cash on a mere “expansion.” It’s a valid concern, but after a couple of stages, it’s clear that this is a significant departure from the easy, breezy rolling of the past.

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Uncharted 2 Review

(originally published at Smile Politely, 10/29)

From the treks through steamy jungles to the endless wisecracks, Uncharted 2: Among Thieves has a lot in common with its 2007 predecessor. You’re still controlling the rugged everyman Nathan Drake in an Indiana Jones-inspired adventure, and he hasn’t learned many moves since his first outing. But while the sequel may sound by-the-books on paper, the actual results are astonishing. While the original was competent and easy on the eyes, Uncharted 2 is a game that should sell consoles. I cannot believe how well the final project came together.

Uncharted 2 wastes no time throwing you into the action, as Nathan awakens in a wrecked train dangling from the Himalayan cliff. After a harrowing climb back onto the snowy ground, the game flashes back to a tropical beach. Here, he and new “friends” Chloe and Flynn discuss how to steal a lamp that may hold Marco Polo’s secret directions to Shangri La. From this initial meeting, you’ll be struck by how well-written and delivered the dialogue is. Not that the first game was a dramatic slouch, but because you’re more familiar with Nathan and company, their actions have much more resonance. Read more

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The Beatles Rock Band Review

(originally published at Smile Politely, 10/6)

Music games have come so far since the original Guitar Hero hit the PS2. Four years ago, we tolerated questionable covers of some of our favorite songs, and even as more music labels started lending their talent to the plastic instrument titans, a handful of classic bands remained unattainable. We had the Stones and Dylan, but there was no way we’d ever see Zeppelin, Pink Floyd or the Beatles, right? Well, still no luck on those first two, but after some cajoling and (likely) a proverbial dump truck full of money, Harmonix somehow booked the Fab Four for their first video game tour in The Beatles Rock Band.

Of course, The Beatles Rock Band is not the first band-centric music game in recent years. Metallica, Aerosmith and Van Halen have all received star treatment from competitor Guitar Hero, while Harmonix did release a pricy AC/DC disc last year as a Wal-Mart exclusive. But for The Beatles —arguably the most popular band in modern history - the developer suggested that a major overhaul was in order. And while the results may no necessarily live up to that initial announcement, baby-boomer Beatles devotees and hardcore plastic rockers should both be thrilled with the game. Read more

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