A little more than a week ago, Giant Bomb released its final E3 podcast, in which the regular crew chatted with Visceral’s Dino Ignacio, game designer Paul Barnett, Gamasutra’s Leigh Alexander and others. Unfortunately, while I and many others tuned in expecting an informative closing show, we were instead greeted with Alexander’s profanity-laden comments regarding Bostonians and claims that Activision’s party cost “$775 million.” Clearly, she had a bit too much to drink before the recording, and yet her colleagues decided it was OK to upload the show anyway. I’d guess (or at least would hope) that by this point, everyone involved is still a bit embarrassed.
Why bring this up when most of the gaming community was probably unaware it even happened? Certainly, I’m not writing this post to single out Leigh Alexander. We’ve discussed her work in our Rumble Reader show, and will likely do so again, seeing as Nick and I are huge fans. Her appearance was ill-advised, but I’m a forgive/forget kind of guy. I also don’t want to bash Giant Bomb, as I discovered after this fateful episode that I liked the rest of their shows. They’re funny, talented guys, and I’m glad to see that Gerstmann’s post-Gamespot project found legs.
No, the last E3 podcast has been bugging me because I’ve heard all of this before. Tipsy hosts, incoherent discussions and a general lack of professionalism from sites that I otherwise respect. I’m not so naive to believe that a lot of the industry rumor-mongering comes from loose lips at parties and events. That’s true of journalism in general, honestly. But ideally, even entertainment journalists – and no, I don’t think we need to feel guilty for using that term – should tone down the partying just a bit when presenting to their reading/listening audience.
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