The Rumble Pack

Shaking up the games industry ……….

Archive for the 'Forced Feedback' Category

Forced Feedback: What exactly is a modern RPG?

If you listened to our show last week, then you know that our “What is an RPG?” discussion somehow became pretty heated. Kaz, frustrated over a recent installment of Active Time Babble, suggested that perhaps it’s time to redefine our game classifications. In this installment of Forced Feedback, he and Justin debate whether or not we need new terminology to define our favorite experiences. What exactly does this moldy acronym mean anymore? Read on and see if you can figure it out.

Kaz: I’m bringing this back up from the show for a couple reasons. I was irritated listening to games journalists, a group that frequently complains that there isn’t an audience for serious game discussions, sidestep and give up on an important discussion. To say that we can use vague, ill-defined words and “get what we mean” from them is copping out.

All too often, gamers fall into the trap of not wanting to engage in difficult discussions because “games are for fun and what fun can be had of serious discussion.” I don’t think that discussing how to define a game precludes having fun with it. I like to think about how to better define genre-bending games like Bioshock. Trying to define the experience lets us develop a means to express the value of a game beyond the obvious “because it’s fun.” Read more

No comments

Forced Feedback: Avatar

After a month in theaters, “Avatar” is still just as relevant ever. With over a $1 billion worldwide box office gross so far, James Cameron’s dream project may ultimately become the most financially successful film of all time (if you ignore inflation adjustment, of course). But will the movie have long-term effects for gamers? And will the 3D technology used here trickle down to your living room anytime soon? In this new column, Justin and Nick discuss the potential cultural impact of “Avatar” on our favorite pastime.

Justin: I watched a 3D screening of “Avatar” a couple weeks ago, and I’ll admit that I’m a little sick of the coverage this movie has received, a huge box-office take be damned. While I found much to like about the film, which is why Nick and I are dual-blogging here, I found the plot and thinly drawn characters to be utterly forgettable. I think if you take even a not-so-close look at the logistics of the Avatar program and the supposed diplomatic mission to Pandora, it makes little sense, and there are a bunch of other nagging issues that bug the hell out of me. Not trying to be a downer, but I want to make it clear that I have a lot of issues that I’m ignoring for the sake of this conversation before we proceed.

That said, I love those glowing helicopter lizards. And the hair-tentacle fusion stuff between the Na’vi and Pandoran wildlife. And the bioluminescent fauna that lights up when Jake walks by at night. Throughout the entire 2+ hour experience, I kept thinking about how much the planet reminded me of the Panzer Dragoon series, most notably Orta, and I was unsurprised when Nick mentioned that he picked up a similar video game vibe during his viewing. The movie, both thematically and visually, seems reminiscent of many recent gaming favorites, and I thought it would be fun to explore the symbiotic relationship between Hollywood and our industry that’s cropped up in recent years. So Nick, I was hoping you could touch a bit upon the “virtual world” theme that you were talking about last night… Read more

1 comment