Blogs Archive

Where Everyone Knows Your Name: A Few Additional Thoughts About Catherine

**The following post contains very minor spoilers. If you’re already planning to pick this up and want to go in completely blind (like I did), then come back here once you’ve completed the game. For anyone on the fence though, I hope the following might sway you towards a purchase.**

Anyone who’s still bemoaning the stagnancy of the Japanese gaming scene hasn’t been paying attention this summer. From El Shaddai‘s beautifully bizarre take on the Dead Sea Scrolls to Child of Eden‘s kinetic synesthesia, there’s been more creative output from that country lately than its likely to get credit for. But perhaps most outlandish of all would be Catherine, Atlus’ not-exactly-an-RPG experiment that broke the publisher’s own sales records last month. Sure, it may feature a weird puzzle game at its core and an art style familiar to any Persona fan, but Catherine‘s greatest feat is that it finds the perfect sweet spot between the linear, cut-scene-driven narratives of Japanese games and the more expansive, open-ended worlds of games like Mass Effect and Fall Out. It’s a game that features well-drawn characters and tight plotting without completely sacrificing player influence and interactivity.

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Rumble Roundup: Our Fondest Rumble Memories

Justin: Two hundred episodes, produced over the past four years. We’re as self-deprecating as it gets, but we must admit that we’re proud of this milestone. It doesn’t seem that long ago when Kaz and I were listening to “1up Yours” and thinking aloud that we could do (something like) that, too. Shortly thereafter, Nick and Tom added their voices to the project, and suddenly, “ROFLcopter Down” was a real show. It was rough, it was hard to find and we spent half of each episode talking about NBC’s “Heroes,” but we were finally putting our hours of thumb-twiddling to good use.

After graduating in May 2007, none of us were really sure what form the show would take. Instead of the cushy, padded recording booth in the CWRU library, we would suddenly be chatting through Skype with hundreds of miles between us. Luckily, we were in it for the long haul. We rebranded ourselves as The Rumble Pack — Kaz’s non-copyright-infringing suggestion, I believe — brought Tony on board and here we are now.

There have been a few bumps along the way; my year in China, Tony’s first year of medical school and of course Nick’s new Sony gig all come to mind. Even so, the inside jokes, gaming anecdotes and crappy movies have made our weekly gatherings worth all of the hassles. If nothing else, the past 200 episodes have provided countless memories, and below, we share some of our favorites with you.

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Gaming at the MoMA: A Look at Kill Screen’s “Arcade” Exhibition

For considerably better pictures of the event, I suggest that you head on over to Joystiq’s gallery.

This past Wednesday, the editors of the magazine “Kill Screen” helped put on a show at New York’s Museum of Modern Art. This isn’t the first time that video games have been displayed in a museum, but the MoMA’s a pretty ritzy place, and so it was seen (by me, at least) to be a pretty big deal, a means to bring some of the industry’s more avant-garde fair to the masses. And for the most part, I think the evening could be called a success.

Starry Heavens

Admittedly, if I were curating that shindig, my list of games would have looked a lot different. Kill Screen’s selections seemed to be more about the beauty of mechanics, while I tend to prefer a little more graphical splendor when I’m gripping a controller. On the other hand, the event tied in beautifully — probably intentionally so — with the incredible “Talk to Me” installation, which compiled dozens of modern technologies that humans potentially use to communicate with one another. Some of the wackier devices on display like animal-sensory simulations, a fifth dimensional camera and a metal pair of underpants that simulate menstruation for folks who don’t menstruate (like guys) will get the most buzz, but the entire collection as a whole was just awe-inspiring. It’s so cool to see such technological innovation in one room, and I’m glad that video games could be lumped along for an evening.

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Crossing Paths with Terraria

According to our Steam stats, the Rumble Pack somehow managed to put 108.6 cumulative hours into Terraria in just a single week. Granted, that’s split among half a dozen people, but still – that’s a lot of time devoted to digging holes in the ground. The Minecraft influence is pretty clear, but everyone has brought their own reasons for playing this wonderful little sandbox title. I’ve heard comparisons to LEGO sets, Castlevania: Harmony of Despair, Dig Dug and more; with a game so expansive, it’s only natural for it to evoke memories from a bunch of different sources. For me, though, Terraria offers everything I always wanted from Nintendo’s Animal Crossing, fulfilling that game’s potential for amazing social interaction whether your buddies are playing online or not.

Back in 2001, when Animal Crossing was a non-gaming novelty, I had these lofty dreams of maintaining a village with my entire family. There were four houses available for my parents, brother and I, and we were to usher in a new era of peace and prosperity for those furry chatterboxes that populated the game. Though Animal Crossing doesn’t offer simultaneous co-op, you can take turns with the upkeep. Anything that one player does – either good or bad – will have consequences for anyone else who boots up the game. And when you’re not playing, the game “plays itself” – plants grow, villagers leave and mail arrives at everyone’s doorstep. If I were to leave a note for my dad or plant a tree next to my mom’s house, they’d  eventually discover my good deeds on their own time.

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Justin’s Favorite DSiWare

If you’re one of the few early adopters of the 3DS, you’ve probably racked up a massive pile of play coins, street passed dozens of commuters (or not) and maybe even conquered Donkey Kong ’94‘s 100 levels by now. What more could a cool guy or gal like you want out of your handheld? Well, some games would be nice. Though Ocarina of Time 3D was a welcome addition to the 3DS library, the early months have been especially rough for Nintendo’s latest hardware, and I wouldn’t hold it against you if you decided to hock yours on eBay.* But before you make any rash decisions, let me ask you this: have you checked out any DSiWare?

*(glaring menacingly…)

Believe it or not, a surprisingly high percentage of DSiWare is not horrendously bad.** In fact, as we’ve said on the podcast a few times, the service is one of Nintendo’s best kept secrets, since the company refuses to advertise it at all. Games like the Art Style series and Shantae have earned accolades from both ourselves and the big sites, but the problem here is that only a very small audience has had access to them — that is, until now. The vast majority of DSiWare is compatible with the 3DS and can be found on the eShop, making this the perfect time to check out what you’ve missed. And to help you get started, I humbly suggest that you direct your attention to the following.

**Even if most of it is!

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Rumble Roundup: Our Favorite Secret Co-Op Games

Tom: One of the things I miss most about living on a college campus is the feeling that somewhere nearby, at any given moment, something fun is happening or about to happen. It’s inevitable; the shared experience of living in close proximity to so many like-minded peers causes wonderful things to occur. The chorus of four closed doors blasting off their hinges every time someone booted up Super Smash Bros. Melee and the ensuing mad scramble for Wavebirds is something I find constantly lacking from my adult life. (We only had two of the wireless beauties — latecomers risked being subjected to “the fun controller.”) Between all of the stupid pranks, secret pizza parties and late-night bullshit sessions, there is a secret adage most wouldn’t admit: college is 10% hard work and 90% farting around.

While living in a shared environment like college, you grow accustomed (for better or worse) to the idea of always having a potential audience for what were once private activities. For video games, there is an inherent attraction for community participation no matter how minor. It’s an observable effect: plant someone on a couch playing any Zelda game and watch the room slowly fill up with people. Some remember it fondly and want to see their favorite parts again, some want to offer tips or challenge the player with critique and others are just plain curious about why the man in green tights is shoving cartoon bombs down that poor lizard’s throat. Gamers and non-gamers alike were participating in the idea of video games as a performance long before the Wii was ever conceptualized.

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PAX East 2011 (updated 3/16)

The entire Pack is on its way to Boston for the second annual Penny-Arcade Expo East. We’ll be uploading images and audio notes from the show to this article so check back in over the course of the weekend to see what the guys are up to!

Thursday

Hello hotel! How many jacks are there on the back of your TVs? We’re trying to get some NBA Jam going here and now there’s a search party on its way to get a digital converter and get our boomshakalaka on.

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More Fun Than a Sack Full of Elekids

 

If you want to play Pokémon with the big boys, sign up for our official Facebook group!

Let’s get down to business. Pokémon Black and White launch on Sunday (or Saturday if you’re in New York), and we as a Rumble Nation need to coordinate our attack strategies. There are over 163 new monsters to catch — one of which is almost literally a pile of garbage with googly eyes — and we’re going to need each other. I’m not just talking about the standard version-exclusive Pokémon. Obviously, we can hunt those down pretty quickly with a little help from the online trading station and one reliable buddy. But there’s so much more to this than that.

I’m talking about feeding each other legendaries that we wouldn’t be able to access otherwise. I’m talking about putting our poor Dittos to work to mass produce a herd of valuable starters. I’m eventually even talking about Rumble Pack tournaments that may or may not have an attached prize. (I need to look through my drawers of crap to find something Poké-flavored.) This series was originally envisioned as a very social experience, and we intend to get the most out of it.

And yes, I’m well aware that I take my Pokémon a little too seriously. I’m indeed the guy who forced himself to write a 60 page senior thesis over a weekend because I had been too busy rounding up Ludicolos in the weeks prior. But I’m confident that we’re in this together. Oh, and you’ve got about one week until PAX, so do have your critters in order as soon as possible.

P.S. I swear that I’m not crazy! I’m taking this the game only about 40% as seriously as this post would suggest.

My closest ally or my worst enemy?

 

Kaz’s Top 10 for 2010

Another year has passed and another set of top 5 lists has been uttered. As is tradition, I’m not satisfied with leaving it there. I hate the finality and I detest the missing pieces. So while I left my opinion at merely 5 games on the show for the sake of brevity, I’ll subject you to my gaming whims here for far more games. Let’s begin.

Honorable Mentions

Even with an expanded top 10 list there are some games that just don’t make the cut but merit your attention anyways. I could say this under the pretense that all gamers should expand their horizons but I imagine I’d get harassed for such a closed minded statement (“How dare I use the word ‘should’!”). In fact, my lack of turning on my Wii more than once this year indicates that I’m less than open minded, I just feel like there’s a greater appreciation to be gleaned from the games that you do love from the games that won’t make the cut but still have something important to add to gaming.

Happy trails, pardner'

Nothing screams honorable mention like the game that many others list at the top of the games of the year. Red Dead: Redemption stands as an accomplishment in gaming for many reasons, most important of which: it’s the only Rockstar game I’ve ever played to completion. There’s a lot to love about the way the story handles itself, but unfortunately there was a lot to hate about how it mishandles all my good will with an inexplicable (and somewhat random) ending and a sagging middle section in Mexico which left a bad taste in my mouth for the rest of the game. A wise developer would take the good points of the game–the strong protagonist, complex themes and unique setting–and marry it with more compelling supporting characters and a more grounded plot. In fact, I’m really hoping the other Rockstar game coming out does this.

Another game of note accomplishes the impossible. Being a movie tie-in, albeit to a movie from the eighties, and a great game is a most difficult task. A task that Telltale accomplishes with ease in Back to the Future the Game: Episode 1, anyone else would have churned out a complete disaster. And while it was hard to the the notion seriously when A.J. said it on the show; after playing the game it’s almost impossible to imagine BttF continued as anything other than an adventure game. It doesn’t make my top 10 list but certainly is worth a play through for anyone familiar with the movies (which is everyone).

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Christmas Eve in Brahms: Looking Back at Animal Crossing

The following article was originally published on our site a few years ago and recently was updated for Bitmob. We’re still pretty fond of the piece (and of Animal Crossing), so we thought we’d encourage everyone to take a second look. Enjoy…

The type of snow falling now is the kind rarely seen in anything but movies: Large, round flakes fall slowly in uniform patterns and stick to the grass and pavement alike — perfect for making footprints and snowmen.

At this time of the night, all the shops are closed, and darkened storefronts display attractive arrangements of seasonal items. It’s a few days before Christmas, and the reflections of multicolored lights hanging from the snow-covered roofs of houses give the night is given a dream-like glow. The only sound comes from the snow crunching under my feet and the occasional acoustic guitar strum through my headphones. There isn’t much to do at this hour, but there’s a certain romance I feel wandering this sleeping town on a winter night.

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