Blogs Archive

Grotto Catch ‘Em All!: A Dragon Quest IX Summer

As the (hopefully) last heatwave dies down and the ice pop supply in my freezer begins to dwindle, I look back at the past few months of funemployment as a time of discovery. Because it was my first full summer in New York, I was able to check out the Bronx Zoo, Rockaway Beach, the Cloisters and so many other opportunities that make me overjoyed to live in the city. But it was also a time of discovery on the gaming front, thanks to the addictive magic of Dragon Quest IX. I spent a lot of time out-and-about, sure, but whenever I boarded a subway, my eyes would immediately become glued to the DSi. We’ve talked about this gem at length on the show, but it wasn’t until the waning days of summer that I began to fully explore its grottoes and dungeons.

“AngryJ,” fully decked out after 90+ hours of play

And when I say explore, I don’t mean consulting GameFAQs or a serebii.net equivalent to learn how to get the best armor or where to find a high level map. I certainly could have, but I gradually learned that the beauty of DQIX is that it’s so much more fun when you let it take you in a million different directions at once. This may not be apparent in the 40 to 50 hours it takes to beat the main quest, and may even seem counter-intuitive to completionists. Though the story is nonlinear at points and tons of side stuff is available – alchemy, classes, quests – the teleport spell and little ship still don’t offer complete freedom. However, once you get the DQIX‘s airship-train, the entire world is at your fingertips. Suddenly, the game goes from a familiar-but-solid Japanese grinder to a Bethesda RPG in your pocket. Just incredible.

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Kinecting with the Public

In about three months, Kinect, Microsoft’s expensive combatant in the motion controller showdown, will finally make its way to store shelves. Ever since it was announced at E3 a couple years ago, the enthusiast community has been buzzing about how the device could change the games we play and potentially bring in a new audience. The problem is, however, that as we’re now approaching November 4th, that new audience has yet to take notice.

Call me crazy, but I think this more effectively sells me on the Wii than it does on the Kinect.

Speaking anecdotally, I haven’t talked to any non-gaming friends who were aware of Kinect or any of its software. They took notice when the Wii launched, and they’re usually on board for a Rock Band party, but I know for a fact that none of these fine folks could tell you what a Kinectimal is. Sadly, polling numbers suggest that this isn’t isolated to the Justin circle, either. But I’m not bringing this up as purely gloom and doom. As Kaz and I both stated on the podcast, we both intend to purchase Kinect at launch and want nothing but the best for the device.* Rather, there needs to a be a shift in the perception going forward that this is more than just a Wii Sports/Fit clone in a pricier sell. How does Microsoft make that happen? Read on.

*Keep in mind that I’m writing under the generous perception that Kinect’s technology works as advertised and that all of the key games live up to expectations. If everything isn’t up to par, then even the most drastic steps won’t save Kinect.

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Game Play Wrap-Up

If you live in Brooklyn and love games as much as we do, you may have heard about Game Play, a two-week festival devoted to video game performance art. Unfortunately, the festivities concluded this past weekend, but I was able to attend two of the shows before the end of their runs. Its “Off Off Broadway” roots definitely showed a bit, but it was nice to see some local enthusiasm for our industry in the heart of Hipsterville.

The shows at the Brick Theater included “Kewl-Aid Man in Second Life,” a guided tour of the virtual world starring the famous pitcher monster; “A Short Lecture of a Different Time,”a history lesson told through 8-bit graphics; and “Theater of the Arcade,” which took several simple game narratives and adapted them for the stage. I attended “Grand Theft Ovid” and “Modal Kombat,” both of which I’ll discuss after the jump. The $15 ticket price is a bit steep for amateur theater, but I think the show could develop into something special in a few years time. Be sure to at least keep your eyes peeled next year if you’re a fellow Brooklynite.

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Tag, Who’s It?

If you own a DS and love RPGs, I hope you picked up a copy of Dragon Quest IX this weekend. While there’s no way it’s going to become the cultural phenomenon over here like it is in Japan, the fact that Nintendo’s publishing it stateside - and appointing Seth Green as its official celebrity spokesguy - is promising. Perhaps a modest following is not out of the question. The only problem is that most of us won’t be playing it “correctly.”

 Though the Toriyama art and turn-based battles might suggest another traditional outing, IX‘s multiplayer emphasis is a significant departure. Not only does the game feature four-player cooperative dungeon crawling, but there’s also a tag mode that automatically shares data and treasure maps with other players. This mode is inconveniently tucked away in a specific inn, but the potential benefits are huge. However, we’re all well aware that American gamers just aren’t geared to this kind of play, so too bad, right?

Or at least that’s the standard line. I, for one, am going to try a little experiment for the next month. During my daily commutes throughout New York City, I’m going to “canvas” for like-minded DQIX players in the hopes that we can become accidental buddies. I suggest that everyone reading this should do the same. Let’s keep our minds open and check back in 30 days.

Goodbye, Gran Pulse: Final Fantasy XIII Parting Thoughts

I’m not sure how Square Enix did it, but somehow the storied Japanese developer managed to spend five years developing Final Fantasy XIII and still leave it unfinished. The game contains gorgeous environments, state-of-the-art CG animation and a deep battle system, but what struck me during my 46-hour play-through was how hollow the experience felt. It’s clear that FFXIII enjoyed the same lavish production values as its predecessors, but the world building and characters were short changed.

This was apparent from the very first chapter. After a stirring assault along the Cocoon highway, we are introduced to some of the thinnest characters I’ve seen in a modern RPG. Sazh just wants to get his son back,* Hope wants to avenge his mother, Lightning and Snow want to help Serah and Vanille just wants to annoy the hell out of me. I kept hoping for more character development, but most of the cast remained paper-thin. Only Vanille (yeah…) and Fang ever received some kind of pathos.

*”Waaaalt!”

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The Rumble Track

Howdy, sports-racers! You’ve listened to the podcast, but are you ready for the ride?

If you own ModNation Racers, look out for this beauty from “GinormousJ.” Even with its steep hills and roaming donkey herd, it’s relatively easy, but fans of Baby Park might appreciate the quick challenge. Be on the look out for other official tracks from the crew. Sadly, we can’t take credit for the Noid, though. See you at the starting line!

Thank Heaven for El Shaddai – Why you should be excited.

Sometimes you have to dig to find gold.

I know I’m not the only one who found himself a bit dazed amidst the constant noise of gunfire, headshots and sword slicing present at this year’s E3. Perhaps I echo Justin Hemenway and Jeremy Parish’s thoughts when I walked away from the show slightly turned off at our not-so-magic-bullet theory of how to problem-solve and entertain in our medium - bigger guns, heightened realism and blood-splattered violence just aren’t doing it for me.

el-shaddai-13.jpg

Where are my games that use more than 15 shades of grey, green and brown? The games with thought-provoking ideas, that feature some genuinely interesting characters and don’t leave me feeling either cold-blooded or (sorry, Nintendo) somewhat childish? It was with a huge sensation of relief then, that I was able to see more of Ignition Entertainment’s El Shaddai: Ascension of the Metatron. Although it wasn’t prominently featured in any one big press event, the more I learn about this surreal, pseudo-religious adventure, the more intrigued I become - it’s playing to almost every strength of the Japanese development scene, and doing so in a very unique way.

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Lay Off the Sauce

A little more than a week ago, Giant Bomb released its final E3 podcast, in which the regular crew chatted with Visceral’s Dino Ignacio, game designer Paul Barnett, Gamasutra’s Leigh Alexander and others. Unfortunately, while I and many others tuned in expecting an informative closing show, we were instead greeted with Alexander’s profanity-laden comments regarding Bostonians and claims that Activision’s party cost “$775 million.” Clearly, she had a bit too much to drink before the recording, and yet her colleagues decided it was OK to upload the show anyway. I’d guess (or at least would hope) that by this point, everyone involved is still a bit embarrassed.

Why bring this up when most of the gaming community was probably unaware it even happened? Certainly, I’m not writing this post to single out Leigh Alexander. We’ve discussed her work in our Rumble Reader show, and will likely do so again, seeing as Nick and I are huge fans. Her appearance was ill-advised, but I’m a forgive/forget kind of guy. I also don’t want to bash Giant Bomb, as I discovered after this fateful episode that I liked the rest of their shows. They’re funny, talented guys, and I’m glad to see that Gerstmann’s post-Gamespot project found legs.

No, the last E3 podcast has been bugging me because I’ve heard all of this before. Tipsy hosts, incoherent discussions and a general lack of professionalism from sites that I otherwise respect. I’m not so naive to believe that a lot of the industry rumor-mongering comes from loose lips at parties and events. That’s true of journalism in general, honestly. But ideally, even entertainment journalists – and no, I don’t think we need to feel guilty for using that term – should tone down the partying just a bit when presenting to their reading/listening audience.

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Twin Galaxies

Though video game forums are constant hotbeds for trivial debates, there are a few old school “rivalries” that still continue to crop up from time to time. Mega Man 2 vs. Mega Man 3. Super Mario Bros. 3 vs. Super Mario World. Goldeneye 007 vs. Perfect Dark.* All great games in their time, and fans seem split down the middle when forced to pick a side. Maybe this may sound premature, but I think we can safely add Super Mario Galaxy vs. Super Mario Galaxy 2 to the list. I have not been shy in professing my love for both games, but with 120 stars worth of hindsight in last month’s Galaxy 2, I think I’m ready to make up my mind. It’s time to figure out which critical darling is more deserving of our affection. (Keep in mind that the following categories are not weighted equally.)

*I would pick the latter in every battle mentioned.

Level Design

This is a matter of preference, but my vote would go to Galaxy 2. The original spent much of the time in earlier galaxies introducing players to the gravity-defying running and jumping, but the sequel assumes players are ready for deadlier obstacle courses and more outlandish challenges. In many instances, the levels are designed to keep Mario moving as fast as possible, so that the player is never waiting too long on any particular planetoid. (This is especially true whenever Yoshi’s Dash Pepper shows up). Bonus points go to the sequel’s bird races for being much less infuriating than the manta water slides.

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Doing What Nintendon’t (Weeks of 6/7 and 6/14)

The column is going to be short/sweet this week, mostly out of necessity. Due to my recent Internet struggles, my downloadable consumption has been minimal lately, but I still found time to try out a couple decent DSiWare games. Expect a much bigger followup in a couple weeks.

A Kappa’s Trail
DSiWare/Nintendo
500 Points

If you really loved Kirby: Canvas Curse but was bummed by how easy it was, you might want to embark down A Kappa’s Trail, a DSiWare game from Brownie Brown. Like Kirby, this game asks players to draw a path to the goal for the starring amphibian. Only this time, absolute precision is required, and a giant hand threatens to pull him back to the beginning. If you can get past the lousy camera controls and somewhat daunting difficulty – good luck on a bumpy subway! – A Kappa’s Trail is cute, rewarding and fun. Also, any game that references the pork army from Mother 3 can’t be all bad, right?

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