In the second installment of the Reader, Nick and Justin tackle the “mystical” world of Japanese game journalism. The 40/40 Metal Gear Solid: Peace Walker score in Weekly Famitsu recently stirred up controversy, but the guys delve into what that magazine used to stand for. They also shed light on Xbox Live Indie Games through a developer blog on 4 Color Rebellion. Lastly, GameFan is once again sitting in magazine racks across the country, but the guys are still trying to figure out why. (No copy editing makes Justin angry.)
Relevant Links:
Brian Sowers’ “Inside the Indie Game Development Cycle”
Kevin Gifford’s “The Way Cross Reviews Work”
Nintendo Magic – a future Reader selection





1. Don’t be afraid of the music editor – Unless you’re already a composer, I think everyone’s first instinct will be to click on the little maestro in the corner and let him handle all of the tunes. It’s a cool a feature that is still plenty customizable, so I’m glad it’s there. Even so, give yourself a little credit! You’re not tone deaf, and you only need to come up with four to eight seconds worth of music. Experiment a little – move notes around, learn how to stack notes to make chords and try all of the different instruments. As someone who has used both methods, I can tell you that manual composition is much more satisfying than automatic. Also, the maestro is never going to be able to reproduce Super Mario Land music or the Don’t Wake Daddy jingle.


