
I can understand the appeal of wanting to return to Rapture. Well, maybe not an actual Rapture, but the Unreal-powered, respawn-friendly Rapture pressed to so many millions of discs. The original BioShock did a lot of amazing things, but one thing it didn’t do so well is offer a satisfying resolution. After the pivotal golf club to the head, the game had trouble maintaining momentum, and I could see why fans would want a second volume of dystopian horrors. In many ways, 2K Marin’s BioShock 2 is that worthy followup, especially in the running/gunning department. Even so, much of what made the original special – the mystery of Rapture and Andrew Ryan - has been washed away here. I’m just hoping this isn’t the start of a trend for 2010′s other big sequels, including Metroid: Other M and Portal 2.
Again, BioShock 2‘s stumbles are not for lack of trying. 2K Marin had the unenviable task of following up on Ken Levine’s monster hit, with its ambitious literary inspirations and macabre atmosphere. BioShock shouldn’t be put up on a pedestal as the perfect gaming narrative, but it did take great strides in interactive storytelling and world building. The sequel’s Lamb family drama doesn’t stack up, but I don’t think that’s the problem here. Rather, it’s the familiarity of Rapture that works against all of 2K Marin’s fine work.
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