There was a time when Sonic Team was synonymous with stellar art direction, inventive play mechanics, and bold ideas. They created Sega’s answer to Mario, they experimented with plastic maraca peripherals years before Guitar Hero caught on in the States, and they were the ones to introduce online RPGs to the console owning masses. But somewhere along the way, this hardcore darling lost its way. I don’t know if it was because of the departure of guys like Naoto Ohshima (now at Artoon) and Yuji Naka, or if it had to do with Sega’s internal restructuring of its development departments after the collapse of the Dreamcast. Hell, maybe Sonic Team just doesn’t know how to meet modern gaming expectations. All I can tell you is that the little blue hedgehog’s head is no longer a seal of quality, and that this apparently compromised team had no business trying to create a worthy successor to NiGHTS: Into Dreams.

Don’t get your hopes up yet…
We’ve been waiting eleven years since that dorky purple jester first took to the pastel colored skies of Nightopia, so I think it is fair to say that fans have been very weary of the Wii sequel NiGHTS: Journey of Dreams. Though the motion controls seemed well suited to a flight game (on paper), the aforementioned decline of its developer only inspired dread. Well, even if the signs were there, I still believed because I figured that such a special property would get the treatment it deserved. Sonic and his crew gave up their integrity in exchange for guns and human lovin’, but NiGHTS just had to be different. Foolish, foolish Justin. While Journey of Dreams is far from a turd, the developers have chosen to bury the core game in broken platforming levels and endless cut-scenes that only take away from the overall experience. Quite a nightmare after all of my anticipation.