Welcome to the BRAINZONE, your number one podcast for brain related factoids. Kaz, Neil, Tony and McFadden gather to ponder the infiniteness of No Man’s Sky and discuss the old school fun of DOOM (2016). Kaz talks old fashioned board-games in the form of Tyrants of the Underdark and McFadden holds to his promise form last week to ask question about Hearthstone and it’s latest expansion.
Tony listens in horror as Kaz and McFadden dissect the Pokémon GO rise and downfall in excruciating detail.
Neil and Kaz gather to spoil the living daylights out of Inside. We’ll have a full episode next week, if you haven’t played Inside yet (It’s only 3-4 hours long, go play it!) you should probably skip this one.
Justin and Tom hop on to discuss all the latest news from Z3 (the Zydrunas Ilgauskas focused expo) with Kaz, Tony and Neil. After getting updated on the former Cavaliers great everyone spouts off on their favorites from E3 and some of the more confusing or frustrating bits.
Kaz, Tony and Neil talk about the glory of VR, the successor to RR, and the inherant Wii-like nature of VR at this point. Also, they try and convince Neil to care about Overwatch (okay, mostly just Tony) and Kaz gives early Uncharted 4 impressions.
For years now I have delicately danced around major plot points in the ASOIAF universe. Every situation where the TV series or books come up starts with: “Where are you? What’s the last thing that happened?” Everyone’s entry point into the series has been disparate and I so cherished my times getting shocked by each turn of the page that I want, desperately, to preserve that experience for every that I talk to.
This post contains spoilers up to the Season 6, Episode 3
See? Even though the show has “caught up” to the books and even passed them I still can’t help but protect the few secrets that remain.
Kaz, Neil and Tony get together to diagnose Neil’s purchasing decisions and discuss QuantumBreak and Tony’s time with Undertale. Oh, and also to get into a somewhat serious discussion of US politics and comparisons overseas under times of great focused immigration.
So much of SUPERHOT is an amazing success in finding interesting game design in a well worn genre. Bending the basic gameplay of a first-person shooter into a puzzle game that seems easy at first, and then requires Sisyphean patience later. Despite its many short comings and my co-host’s opinions on the ending I still find myself enjoying the game overall.
McFadden and Kaz join forces to talk about the finer points of personal finance, taxes and the future of VR. Along with Nintendo rumors and speculation about a shortened generation.
I really wish I liked Firewatch more. As a concept I like these walking-simulator games, they play to what I sometimes want out of video games. Atmosphere, story, deep-insights into the human condition. It’s that last part that I loved the most about last year’s Everybody’s Gone to the Rapture and once again it’s the strongest part of these types of games.